• @simple@lemm.ee
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    6111 months ago

    I really hope they add an option for wacky events like SimCity. I miss being invaded by Godzilla and aliens.

  • @Mrkawfee@feddit.uk
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    5111 months ago

    Hope this one is less car dominant. It would be good to have more progressive layouts with cycle lanes and low traffic neighborhoods. Not just aping US city blocks, with cars to get anywhere.

    • @bionicjoey@lemmy.ca
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      18
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      11 months ago

      They were really unfun in the first game. A bit like stepping away from your game for a minute and your little brother comes over and tries to do as much damage as possible in 60 seconds. They would terraform your whole map and destroy huge swathes of your city or cause literally every building to be demolished.

  • kitonthenet
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    2311 months ago

    I’m glad they’re putting these in the base game, part of what I worried about this game was it was an opportunity to sell all the same DLC again, but apparently not

  • Cryptic Fawn
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    1311 months ago

    I can only imagine what the minimum spec requirements are going to be to run this game. ಠ_ಠ

  • CIA Tracking Account
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    811 months ago

    Does anyone else feel like the graphics of CS2 has gotten worse with every preview?

    The first teaser video showed incredible realism, like how some PC cities look after heavy graphics and asset modding.

    But the latest videos have looked like CS1 quality.

      • EighthLayer
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        611 months ago

        It’s been 5 months since the announcement already?! 💀

    • @SpicyLiquidJar@waveform.social
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      511 months ago

      I agree, but I think it’s the same as the first game or any game where shot selection matters a lot. We tend to like sweeping panoramic views, especially in video games where we can’t see the details of the models. Focused on particular models, especially people and their animations will always show how ugly a game is unless a huge amount of budget went there. I think this game does look better, but the first one looked pretty good too.

  • DarkThoughts
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    411 months ago

    I think things like heat waves, droughts, blizzards etc. that affect your city and industries in various ways are definitely more interesting (and balanced) than some alien invasion, meteorites or giant killer robots. I always saw highly destructive disasters like this more as a gimmick that you do before reloading your save. Because which city would get constantly struck by highly devastating causes like this? People would simply move to a safer region instead of living in ground 0 of all bad things.

    • Nefyedardu
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      211 months ago

      It’s nice to see the physics engine at work and take some cool screenshots, but yeah what a total pain it would be to have to rebuild after a flood or something. Maybe some people like that though.

      • Paradox
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        211 months ago

        I used to leave them off till my cities got too successful, and the game got boring. Then I’d pull out the meteor tool and drop a half dozen. Rebuilding after was always fun. This was in Sim City 4

      • Kill_joy
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        111 months ago

        I leave that shit off currently.

        My wife, however, thrives on it. That’s the game for her - recovering and rebuilding.

        Would drive me nuts.

      • DarkThoughts
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        111 months ago

        Flooding could cause non destructive damage that the city services repair & clean up on their own. I think that would be okay, especially if the game offers maybe ways to reduce flood risks.

      • DarkThoughts
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        211 months ago

        For a player triggered disaster, sure. But not in form of reoccurring events.