• echo64@lemmy.world
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    1 year ago

    … that game came out 13 years ago and was supported with expansions for 6 years

    • Kalash@feddit.ch
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      1 year ago

      And AoE2 came out 24 years ago and is supported with expansions to this day.

      • Carighan Maconar@lemmy.world
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        1 year ago

        And SS1 came out 29 years ago and just got a remaster. This isn't a years-pissing context. Starcraft II was supported way long, and extensively. And like all good games, eventually the vast vast majority of players have moved on, and then the devs might move on, too.

        • Kalash@feddit.ch
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          1 year ago

          The issue is not not players of devs, but the management that probably doesn't think it's profitable enough anymore. Yet, Microsoft manages to keep AoE2 going with an even smaller playerbase than SC2.

          So MS taking over an abandon francise I care about sounds pretty sweet to me.

      • AnonTwo@kbin.social
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        1 year ago

        Isn't the expansion content between SCII's expansions and AoE2's expansions significantly different?

        EDIT: the last one was 3 races (note: races are significantly less diverse in AoE2 vs in SC2) and 3 campaigns, each with 6 maps each

        I feel like the Co-OP commanders they added fairly frequently would constitute roughly the same amount of race content. Campaign content not so much but the main campaign of each SC2 expansion is 26 stages, not including branching paths.

        • Kalash@feddit.ch
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          1 year ago

          Not that much. Yes, AoE2 usually adds new factions, that won't happen in StarCraft II. But introducing new units or reworking existing one is possible.

          Adding singleplayer mission is pretty mich the same.

          Also the Co-op mode of SC2 is quite popular and there is room to add a "new factions" there.