• mox
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    16 days ago

    I’m not suggesting that a big budget alone is sufficient to make a good game.

    However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

    • @ampersandrew@lemmy.world
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      1516 days ago

      I think it’s going to require the people making the most high-level decisions to come to the realization that their old way of doing things is outdated. I don’t have faith that they’ll come to those conclusions.

      • mox
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        416 days ago

        I don’t have faith that they’ll come to those conclusions.

        Sadly, I don’t have much faith in them either. (Hence my low expectations.)

        I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

        • @wizardbeard@lemmy.dbzer0.com
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          716 days ago

          lore

          Friendly reminder that the original “loremaster” of Elder Scrolls left Bethesda before they released Elder Scrolls Online, and they replaced him with someone who has apparently been making pretty questionable decisions with ESO lore.

          I mean, they always have the out of dragon breaks rewriting reality/making multiple conflicting timelines simultaneously canon (see the events of daggerfall as referenced in later games) to handwave away retcons, but overusing that just means that no lore actually matters.

          • mox
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            716 days ago

            I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.

      • @variants@possumpat.io
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        216 days ago

        at the end of the day they are going to make the game they want, whether we like it or not, microsoft is now involved as well so who knows how that is going to affect them with their decisions

          • @azertyfun@sh.itjust.works
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            15 days ago

            I think that is the most controversial take I have read in my entire life.

            What good has Microsoft done for Mojang/Minecraft? They kneecapped development by splitting the codebase and tying most features to their ability to run on mobile hardware, slowed development to an absolute crawl to increase long-term revenue (these motherfuckers openly develop three new features for minecon every year, then delete two of those for no reason other than “we can”), turned the console/mobile versions into garbage microtransaction boxes, started policing private speech in private servers hosted on private hardware, turned the mod-supporting version of the game into a second-class citizen, basically made for-profit private servers illegal, etc.

            Minecraft was a great game that stood on its own merit when Microsoft bought it. Everything they did only brought it down, and the few good features the game has gained since then were long overdue and done despite Microsoft’s meddling.