![](https://media.kbin.social/media/e3/29/e329461c975d8e8829d8bb52bb028da94ebd6a90abb58afd6dd07d478d90502f.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
Also it’s a Larian game, so not only will it have all the thousands of bugs fixed (literally, the first patch had over a thousand fixes), you’ll probably get the Extended Enhanced Definitive Divine Edition that rewrites half the quests and adds a bunch of new ones.
Because when you are giant studio using Unreal Engine there really is no excuse for poor performance or porting. But when you are a (relatively to Epic or Sony/Microsoft etc) a tiny team building a game using the engine you came up with yourself with its roots somewhere around 2010-ish , back when 6 cores was a brand new thing and have been tweaking it ever since, you do get some slack if it doesn’t multithread perfectly.