Whenever a fast paced action game like Devil May Cry, Prodeus, HiFi Rush or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.
It's weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.
Honestly, I can't stand Soulsbornes.
It's okay to be bad at stuff. And, surprise! All of us are, no matter how many people tell us we're perfect at everything and can do no wrong.
I'm not going to let it ruin my day like OP if a videogame tells me I did less than SSS performance on a level.
Good for you (not being sarcastic). For me, I can't overlook it. I need to have a good score, the entire game revolve around it and me trying to get a good grade. This feels a chore for me, and although I know that it doesn't mean anything about myself, I still get a bad feeling when it happens and when I do get a good grade, I don't feel relived, I feel like this is what I needed that do and it was expected of me.
The fact that it bother me, doesn't mean I want to install a game that says "you win". I like challenging games, but a different challenge.
I suppose I could've been less of a butthole about it…
But I just look at the letter grade on games like Devil May Cry or Final Fantasy 13 and think "why is that even here?".
Then I just pay no attention to it at all. It's not like a bad grade means you beat the level any less.
And if they base trophies off it, then I don't try getting all the trophies. More often than not, getting a Platinum Trophy on a game sucks all of the fun out of it anyways. Hard pass.