• Smorty [she/her]@lemmy.blahaj.zone
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    1 year ago

    Godot is mostly written in C++, so it's such a weird decision to switch languages like that, and expose C# instead of C++ as a game logic programming language. I suppose it was done so that Unity devs would find it more attractive. Unreal uses C++, so yeah, why?

    Also brand bad, so no C# for me, only GDScript and C++ GDNative.