Indie game developer 🇨🇦
Working on some games for game jams in my free time
Admin of programming.dev and frontend developer for sublinks
Account has automation for some scheduled posts
Site: https://ategon.dev Socials: https://ategon.carrd.co/
Should be posting these daily for awhile
any fediverse account will work. Itll allow you to log in when it opens
Since you mentioned not knowing if this is the right community. For any question where you dont know where it goes !no_stupid_questions@programming.dev usually catches everything. Theres also some other question coms at !cs_career_questions@programming.dev and !ask_experienced_devs@programming.dev but theyre more specific. I can leave this one here though, its fine (especially since theres a bunch of info here now)
Hey! Im one of the programming.dev admins and the main mod of this community
I can look into taking over the pr once I get time for it later today or later in the week
When you look at games made within the last 30 days, godot is double unity
If anyone still sees messages from the spammer in the comments let me know, federated removals are wonky sometimes
I mainly use linkstack https://linkstack.org/, git repo: https://github.com/LinkStackOrg/LinkStack
Theres an instance for the programming.dev instance if you want an example of how it looks https://me.programming.dev (weve got a space-like theme on it)
Its people from here which is people that fit both categories so would say it has some people that do non work programming
We have a discord and matrix community for programming.dev. Currently there isnt much there in terms of chatting about programming itself (mostly just things happening in the instance and lemmy) but there could be
Was bridged but the bridge broke so theyre temporarily disconnected https://discord.gg/3ZzW6dJxHR https://matrix.to/#/#p.d:matrix.org
There was some repeated patterns that this user seems to have been doing so I gave them an instance wide ban
if it has actual content that relates to the community then its allowed
if its paywalled though or doesnt relate to programming then can be removed (programming in a general term since this was voted to be a collector community for all programming content in the instance)
mod here, its not a bot. Just a user who doesnt like to comment
Congrats on the alpha 🎉
Weve got a go community in the site that you might get some answers from rather than the general community here !golang@programming.dev
Yeah, if that’s causing the issue you might be running into a case where when trying to make the image smaller it ends up not having enough pixels to show the border properly. Typically people make textures the size of what they want the final texture size to be rather than messing with proportions afterwards due to things like that (and so you don’t have to store larger images than required)
To make it go smaller tick the ignore texture size box
That will make it so you can force it past the texture size
the keep aspect covered is similar but one side will clip out while the other is the right size, and keep aspect with no modifier (and centered) will fit but not take the full button (it will take as much as it can without destroying the texture)
if theres issues with it appearing and you have scale set it might be something to do with the border being too small or sizes being a bit wonky so that it tries to take up the full space but it goes out of the bounds of the parent
I would try it with just a texturebutton like I did there with nothing else as the parent (or a basic control) and just set stretch mode and normal texture and see what happens
Stretch mode scale should do that, its what it was made for. The only things I changed are the two you can see on the right there
they start out easy and get harder as time goes on. Theyre intended for all levels due to that and theres two different difficulties per day (the harder one being unlocked when you do the easy one). Basically anyone can do day 1
Heres stats for how many people completed each day last year https://adventofcode.com/2022/stats
I dont think I fully understand the question but things should just show as the default type handling in the inspector if you dont override the handling for that type
If you need the individual controls for some reason theres some available like EditorSpinSlider EditorResourcePicker etc