Thank you! I still have mad respect for people that had to work with what they had, and produced something truly playable - for example, things like Atari's Pitfall. That hardware was positively primitive and it took real creativity to make something memorable.
I think it's here where David Crane explains it, for example. I think I remember a video on the creation of Adventure on Atari, and the hacks that were required…for every platform (before and since) there are usually some constraints the creators are working with; the fact that many of these systems were able to do what they did often blows me away. I think as time goes on, obviously orders of power - memory, speed, storage have exploded, but then the creators are asked to do even more at that point, usually hitting some limit, but I'd never call what they did "bad".
Old graphics. Not bad graphics.
007 was a masterpiece, after doom its the reason we have FPS today
Thank you! I still have mad respect for people that had to work with what they had, and produced something truly playable - for example, things like Atari's Pitfall. That hardware was positively primitive and it took real creativity to make something memorable.
I think it's here where David Crane explains it, for example. I think I remember a video on the creation of Adventure on Atari, and the hacks that were required…for every platform (before and since) there are usually some constraints the creators are working with; the fact that many of these systems were able to do what they did often blows me away. I think as time goes on, obviously orders of power - memory, speed, storage have exploded, but then the creators are asked to do even more at that point, usually hitting some limit, but I'd never call what they did "bad".
https://vid.puffyan.us/watch?v=MBT1OK6VAIU