• MotoAsh@lemmy.world
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      1 year ago

      Yea. It also provided an example that so many failed to follow. I wish I remembered a specific example, but I remember a few things having basically the same control scheme, but still managed to be miserable to play.

      Could've also been me being a dumb kid. I remember another kid having big issues playing on the display machine swimming under water in Mario 64 because they didn't get the 3D controls. lol

      • The Picard Maneuver@startrek.websiteOPM
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        1 year ago

        The camera could be one example, in my opinion. Nintendo spent so much time trying to make it feel natural, and even included that one room where you could see the Lakitu cameraman, because they were worried that people would have a hard time transitioning to 3D thinking.

        And they were right. A lot of other games didn't handle it as well.