• The Picard Maneuver@startrek.websiteOPM
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    1 year ago

    The camera could be one example, in my opinion. Nintendo spent so much time trying to make it feel natural, and even included that one room where you could see the Lakitu cameraman, because they were worried that people would have a hard time transitioning to 3D thinking.

    And they were right. A lot of other games didn't handle it as well.