Amazes me how invested we are in "games" that are 99% story, 1% tedious gameplay and call "RPGs". Meanwhile, a beautiful, awesome modern take on the original Wizardry dropped, a game that says "fuck story, fight through this dungeon for your goddamn life, have some real RPG mechanics instead of 500 pages of dialog every five seconds" and no one seems to care.
JRPGs ruined western CRPGs long ago and the original BG was one of the ones that did it. Just make a TV show or movie instead.
I think you and I have different definitions of a role-playing game.
Personally, the idea of using persuasion or deception to get out of what could have easily been a fight is way more interesting than simply running around getting into fights.
Amazes me how invested we are in "games" that are 99% story, 1% tedious gameplay and call "RPGs". Meanwhile, a beautiful, awesome modern take on the original Wizardry dropped, a game that says "fuck story, fight through this dungeon for your goddamn life, have some real RPG mechanics instead of 500 pages of dialog every five seconds" and no one seems to care.
JRPGs ruined western CRPGs long ago and the original BG was one of the ones that did it. Just make a TV show or movie instead.
I think you and I have different definitions of a role-playing game.
Personally, the idea of using persuasion or deception to get out of what could have easily been a fight is way more interesting than simply running around getting into fights.
You don't need a story-heavy should-be-a-TV-show-instead RPG to have persuasion and deception options for fights/encounters, you know.
What game is the modern take on wizardry? I can't seem to find it but it sounds interesting
It's on Steam, just Wizardry: Proving Grounds of the Mad Overlord, just like the original.