Switched from Unity to Godot when Godot 4 released because it felt like it was the closest chance we had for an open source takeover like Blender did for modeling/animating/rendering/you-name-it.
The Unity fuck-fest followed and it only gave me more reasons to continue to do so.
Seeing studios like Re-Logic and Megacrit switching and supporting Godot only made me so much more comfortable with my decision (I fucking love their games).
By supporting open source you bet on passionate people and the communities built around them, not the never-ending race for profits by a bunch of shit-stained corpo fucks with already more money than they'd need in a thousands lifetimes.
Unity is looking straight into the barrel of a gun. There's a bullet in the chamber.
And there's your name on it.
Switched from Unity to Godot when Godot 4 released because it felt like it was the closest chance we had for an open source takeover like Blender did for modeling/animating/rendering/you-name-it.
The Unity fuck-fest followed and it only gave me more reasons to continue to do so.
Seeing studios like Re-Logic and Megacrit switching and supporting Godot only made me so much more comfortable with my decision (I fucking love their games).
By supporting open source you bet on passionate people and the communities built around them, not the never-ending race for profits by a bunch of shit-stained corpo fucks with already more money than they'd need in a thousands lifetimes.
Unity is looking straight into the barrel of a gun. There's a bullet in the chamber. And there's your name on it.
It's time for a change.
Also I'm drunk.