I started a game that had been out for only hours (the Finals) and people already had advanced builds and insane map knowledge. These guys are preordering and then no lifeing the closed beta. Its crazy man.
Gotta love dropping $100 on a free game before it’s even out, then drip-feeding it thousands more over time when the game intrinsically provides nothing more than a highly engineered dopamine drip. No story, no meaningful progression, no value or benefit to you as a human, just obsessively learning and mastering a skill that has literally only one purpose on the planet: playing that game.
I'm glad I learned this lesson back in the N64 days when I used cheat codes on Turok to get all the guns and infinite ammo. It was fun for a little while but ended up ruining the game for me. There was one weapon that had a piece hidden in each level and then you only get three shots with it. With the cheats, I just went around spamming it until bored, but then I found I wasn't really motivated to play the game properly. Going out and finding the stuff was as much the game as using it.
So when MTX came along, I remember thinking "holy shit, that's going to make money" after seeing Blizzard failing to stop people from giving money to gold farmers even though they'd sometimes remove items or ban accounts they'd catch doing it. But I also never had much temptation to buy them myself because I knew that I would just be spending money to get bored of the game quicker after a brief time of feeling like I was awesome (which would also be false because putting money into a machine isn't awesome).
Yeah, I’ve become much more of a believer in the craft of a tight, solid experience. That’s so much harder to find than a repeatedly gratifying but ultimately meaningless interaction.
It's by Nexon anyway. If you don't play it you probably dodged a bullet. Their games are extremely P2W and they literally pioneered the earn in-game currency that you can only use to trial weapons and characters method of wealth extraction. It's been so long since I've played one of their games, but that form of microtransaction has always stuck with me as a "if I see it, I'm immediately deleting your game" approach to gaming.
I started a game that had been out for only hours (the Finals) and people already had advanced builds and insane map knowledge. These guys are preordering and then no lifeing the closed beta. Its crazy man.
Gotta love dropping $100 on a free game before it’s even out, then drip-feeding it thousands more over time when the game intrinsically provides nothing more than a highly engineered dopamine drip. No story, no meaningful progression, no value or benefit to you as a human, just obsessively learning and mastering a skill that has literally only one purpose on the planet: playing that game.
I'm glad I learned this lesson back in the N64 days when I used cheat codes on Turok to get all the guns and infinite ammo. It was fun for a little while but ended up ruining the game for me. There was one weapon that had a piece hidden in each level and then you only get three shots with it. With the cheats, I just went around spamming it until bored, but then I found I wasn't really motivated to play the game properly. Going out and finding the stuff was as much the game as using it.
So when MTX came along, I remember thinking "holy shit, that's going to make money" after seeing Blizzard failing to stop people from giving money to gold farmers even though they'd sometimes remove items or ban accounts they'd catch doing it. But I also never had much temptation to buy them myself because I knew that I would just be spending money to get bored of the game quicker after a brief time of feeling like I was awesome (which would also be false because putting money into a machine isn't awesome).
Yeah, I’ve become much more of a believer in the craft of a tight, solid experience. That’s so much harder to find than a repeatedly gratifying but ultimately meaningless interaction.
It's by Nexon anyway. If you don't play it you probably dodged a bullet. Their games are extremely P2W and they literally pioneered the earn in-game currency that you can only use to trial weapons and characters method of wealth extraction. It's been so long since I've played one of their games, but that form of microtransaction has always stuck with me as a "if I see it, I'm immediately deleting your game" approach to gaming.