This is a spot where you can ask anything that you feel doesn't deserve its own post, no matter how small or simple it is!

  • FeyterM
    link
    fedilink
    4
    edit-2
    8 months ago

    What exactly do you have in mind? I'm not an professional sound engineer, but the last time I worked with sound effects in Godot it appears very mature and feature rich for me.

    So what are you missing currently?

    • @F4stL4ne@programming.dev
      link
      fedilink
      28 months ago

      Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

      More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

      Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music…