They finally just let you put points into the primary attributes on level up! Hopefully they carry it through to the next (hopefully) Pillars of Eternity game, because I always took issue with the flat bonuses you got to offense and defense on each level up. Plus the rest of this looks good too.

  • @ampersandrew@lemmy.worldOP
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    22 days ago

    Pillars 2 was already fully voiced, give or take some narration, and RPGs are more evergreen than a subgenre of first-person shooter. And I’ll never forgive reviewers for dinging Outer Worlds for its scope. That’s not a bug; it’s a feature.

    • @NuXCOM_90Percent@lemmy.zip
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      222 days ago

      It still significantly increases development costs over the CRPGs of olde. Especially because BG3 felt like the first game that had:

      1. GOOD voice acting
      2. Significant “choice” and branching narratives
      3. Plenty of content that players will “never” see.

      Whereas POE2 and similar games very much felt like we were “losing out” a bit to support the VO. Because… we were. We have known that ever since Bioware started doing it.

      And yeah. Outer Worlds was basically the same scale as Fallout 3. But people want a giant empty open world. Never managed to finish it (the two times I played I lost interest around the time I got to the capital-ish planet) but had a great time.

      • @ampersandrew@lemmy.worldOP
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        222 days ago

        Whereas POE2 and similar games very much felt like we were “losing out” a bit to support the VO. Because… we were.

        It’s funny, because I thought POE2 proved quite handily that we very much were not losing out. Yeah, it raises the cost, but we’ve had a decade now of CRPGs bucking the trends of the AAA RPGs that motivated them, most of them fully voiced at this point if they didn’t launch that way. POE2 launched fully voiced, and it’s still one of the best of those.