• Bazebara
      link
      fedilink
      12 months ago

      Algorithm is so plain and simple, it doesn’t require nightly or Rust specifically to implement.

      • @farcaster@lemmy.worldOP
        link
        fedilink
        0
        edit-2
        2 months ago

        Well, yeah, but you asked why they didn’t use integer sqrt. It’s something many programming languages just don’t have. Or if they do, it’s internally implemented as a sqrt(f64) anyway, like C++ does.

        Most CPUs AFAIK don’t have integer sqrt instructions so you either do it manually in some kind of loop, or you use floating point…

        • Bazebara
          link
          fedilink
          12 months ago

          Integer sqrt is usually not a library function and it’s very easy to implement, just a few lines of code. Algorithm is well defined on Wikipedia you read a lot. And yes, it doesn’t use FPU at all and it’s quite fast even on i8086.

          • @farcaster@lemmy.worldOP
            link
            fedilink
            12 months ago

            I doubt doing it in software like that outperforms sqrtss/sqrtsd. Modern CPUs can do the conversions and the floating point sqrt in approximately 20-30 cycles total. That’s comparable to one integer division. But I wouldn’t mind being proven wrong.

            • Bazebara
              link
              fedilink
              22 months ago

              Integer sqrt can be used for integers with any length, not only for integers fit into f64