Well, I mean, I would have launched it first (as an AAA game), but I’m no game developer. 🤷 And neither are they, from the looks of it. Good at perpetually raking in money for himself and his family, though!

  • @n3m37h@lemmy.dbzer0.com
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    14 months ago

    No, I wanted the promises made to be kept ya tard. I was promised a game at least 5 times.

    Go cordless Chris Roberts balls a bit more

      • @n3m37h@lemmy.dbzer0.com
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        4 months ago

        Kickstarter and early releases

        In its initial debut on Kickstarter, Star Citizen was marketed as “everything that made Wing Commander and Privateer / Freelancer special.” The proposed game was claimed to include a single-player story driven mode called Squadron 42 that would include drop in/drop out co-op, a company-hosted persistent universe mode, a self-hosted, mod friendly multiplayer mode, no subscriptions, and no pay-to-win mechanics. The initial estimated target release date was stated to be November 2014, with all proposed features available at launch. Additional promised features included virtual reality support, flight stick support, and a focus on high-end PC hardware.[3] While the initial release would be targeted for Windows, Roberts stated that Linux support was a goal for the project after its official release.

        Who is the retard now?

        link to article that proves you are retarded