My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?

  • @Cavemanfreak@lemm.ee
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    155 months ago

    I’ve heard that roguelites have progression between runs, which makes successive runs easier, while roguelikes usually don’t?

    • Brokkr
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      105 months ago

      That’s the definition I’ve always heard too.

      I think the confusion happens because like and lite sound similar. In another language I don’t think this would be a common confusion at all.

    • @9point6@lemmy.world
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      55 months ago

      That’s what I’m referring to with the metagame parts, though you might be correct in that no true roguelike has this metagame aspect.