![](https://hexbear.net/pictrs/image/bbaeeccd-a02e-49d9-8ec1-022643dc077c.png)
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I wish I could go through life like this as well, damn. Never ever have to entertain the thought that maybe someone else’s wacky opinion is sincere and has a solid foundation to it, but nah man, it’s just a bot. Seems a lot less stressful.
I wish I could go through life like this as well, damn. Never ever have to entertain the thought that maybe someone else’s wacky opinion is sincere and has a solid foundation to it, but nah man, it’s just a bot. Seems a lot less stressful.
I’ve been fucking around a lot with this same stuff on a similar setup (6900XT, sway, M27QP, Arch 6.4 tkg-pds). I managed to make it work more or less flawlessly. Here’s how I did it:
I use
MANGOHUD=1 gamemoderun %command%
in Steam to run my games.When Gamemode runs, it’s configured to enable
adaptive_sync
, startgpu-screen-recorder
, and run a script that setspp_power_profile_mode
to1
andpower_dpm_force_performance_level
tohigh
. As @Atemu mentioned, there’s some kind of bug with amdgpu, so by default the power management will be all over the place.The built-in frame limiter in some games (e.g. Apex Legends, Risk of Rain 2) can cause stutter for some reason I don’t understand. V-Sync also had stutter and also caused noticeable input lag. The solution was to use MangoHud’s frame limiter with
fps_limit=165
inMangoHud.conf
.This patch fixes the mouse move VRR issue. There’s instructions on how to apply it if you scroll down a bit. If it still doesn’t work right, try launching sway with
WLR_NO_HARDWARE_CURSORS=1 sway
. No need to disable direct scanout either.Let me know if it works!