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There is also a separate live action Minecraft movie in the works. With Jack Black playing Steve.
There is also a separate live action Minecraft movie in the works. With Jack Black playing Steve.
Just told my kid about it, and his face broke into a huge grin. I guess that’s the target audience.
Though, Netflix has generally been pretty good with their animated shows, so won’t mind taking a look at what they do with Minecraft myself.
Ah, it’s finally out!
I have been keeping an eye on it, hope it comes to consoles.
Well, PS5 has made the feature so that it should work with older games too, but sometimes games are programmed in a way that it doesn’t work.
For instance, PS5 is compatible with all PS4 games, except for like 10 or 12 of them, and those game doesn’t have anything obviously unique that would cause the issue, but they are probably using some internal system that causes them to not work. Probably a same thing with AC Unity and Watch Dogs.
So, my original guess was since Watch Dogs is an old game, they are probably doing something that breaks the PS5’s suspend feature.
A quick search online shows that other people have the issue too.
Interesting article. They also talk about indies and different consoles:
Having heard some indies at GDC talking about skipping Xbox and PlayStation because there just isn’t much of an audience for indies on those platforms if you can’t get included in their subscription services, we ask Lowrie about how healthy the console ecosystems are for indies these days.
He echoes the indies we heard from in acknowledging that Switch stands apart from Xbox and PlayStation on this front.
“They’ve created an ecosystem – and therefore a user base – that is really open to interesting concepts and gameplay ideas,” Lowrie says of Nintendo. "The PlayStation and Xbox user, for as long as I’ve been doing this… there’s a lot of people that still like indie games, don’t get me wrong. Cult of the Lamb has done very well on those platforms. But I think the large majority of those people buy those platforms to show off what they can really do. They’re looking at Destiny. They’re looking at Helldivers. They’re looking at Starfield. They definitely push those.
“I think the platforms themselves all are really strong believers in indie games. They really do push them. I think on the other end, the consumers – as big as they might be – there’s still a smaller portion than we would like on Xbox and PlayStation that are open to looking at a pixel art platformer and going, ‘I’ll give this a shot.’”
Can’t you make a free PSN account from any country? I know people in countries with no PSN using US PSN account, without any VPN or anything. You just set your country to US, or UK.
Don’t know what engine they used for STS, but apparently they were making STS 2 on Unity:
At the time, it said it’d made much of Slay the Spire II in Unity, but would still migrate to a different engine if Unity stuck to its guns.
Yeah, III was basically coined to differentiate one-man / low budget indies from high budget indies like Hades, which was made by 20+ people, and a much higher budget, when compared to “normal” indies.
This looks pretty good.
I think the issue is there wasn’t as much help available.
Also, according to the post, your mic or anything won’t be recorded, just the raw game footage, though it will have any notifications that may popup, like chat message or trophy. Not to mention, the video will be reviewed by moderators before being added to Game Help.
That looks like an interesting idea. Game Help doesn’t gets much usage, and this can change that.
Oooh, MUDs! I used to play 1 or two, don’t even remember their name now…
Congratulations on your game release!
That Mushy guy looks really cute. Hope to see more games in Mushy universe 😀
There has been no official announcements, its just rumors, leaks and speculations.
Project Soulspath Travelborne!
If it’s only Starfield than yes, but if they are bringing other games too, then that could be different story. Let’s see what happens.
As a PS5 owner, if Xbox stops giving them competition, that would be very bad for all of us.
It’s good to hear that they finally fixed it. It seems that it has become a common tactic, do aggressive monetisation, to see how much people are willing to put up with, and then reduce it to that level. So many games seem to be doing that.
Astro Bot had a PS VR game in PS4 era, and apparently it was very well received. Then there was a “tech demo” with PS5, and now they are releasing a full game for PS5.