• 24 Posts
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Cake day: June 3rd, 2023

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  • Well, PS5 has made the feature so that it should work with older games too, but sometimes games are programmed in a way that it doesn’t work.

    For instance, PS5 is compatible with all PS4 games, except for like 10 or 12 of them, and those game doesn’t have anything obviously unique that would cause the issue, but they are probably using some internal system that causes them to not work. Probably a same thing with AC Unity and Watch Dogs.


  • So, my original guess was since Watch Dogs is an old game, they are probably doing something that breaks the PS5’s suspend feature.

    A quick search online shows that other people have the issue too.

    • One case suggests quitting to main menu and then going to rest mode works. Not the best solution since you have to save and quite the game, but at least you don’t have to load the game again.
    • Another site mentions that it was working with Watch Dogs, but then they started Assassin’s Creed Unity, which has issue with this feature, and after that Watch Dogs has stopped suspending too. No idea why Unity has the issue though, but that could be back to my original point. Old game, with some feature / bug breaking the feature.

  • Interesting article. They also talk about indies and different consoles:

    Having heard some indies at GDC talking about skipping Xbox and PlayStation because there just isn’t much of an audience for indies on those platforms if you can’t get included in their subscription services, we ask Lowrie about how healthy the console ecosystems are for indies these days.

    He echoes the indies we heard from in acknowledging that Switch stands apart from Xbox and PlayStation on this front.

    “They’ve created an ecosystem – and therefore a user base – that is really open to interesting concepts and gameplay ideas,” Lowrie says of Nintendo. "The PlayStation and Xbox user, for as long as I’ve been doing this… there’s a lot of people that still like indie games, don’t get me wrong. Cult of the Lamb has done very well on those platforms. But I think the large majority of those people buy those platforms to show off what they can really do. They’re looking at Destiny. They’re looking at Helldivers. They’re looking at Starfield. They definitely push those.

    “I think the platforms themselves all are really strong believers in indie games. They really do push them. I think on the other end, the consumers – as big as they might be – there’s still a smaller portion than we would like on Xbox and PlayStation that are open to looking at a pixel art platformer and going, ‘I’ll give this a shot.’”