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Joined 5 months ago
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Cake day: January 27th, 2024

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  • Also, I’m not sure how much this applies to helldivers specifically, but from what I’ve seen, teams didn’t really teamwork. Because they didn’t have to.

    This can be very bad because if it follows these steps:

    1. game is easy, no teamwork required, players learn to play the game without teamwork
    2. game gets harder, but some people can still manage solo, complain about “newbs” and tell them to “git gud”
    3. game gets even harder, now it’s impossible to play “quasi solo” but the environment is no longer fit to learn teamwork in the context of this game. “How” to work together effectively.

    Then people will complain, justly, that they don’t have the tools and methods to beat the challenge. Which is correct. They don’t. But you can’t just tell people to “go play easy mode and learn the game”, when they are “max level” and put 40-100 hours into the game.

    Of course the synergy tools still have to exist and I’m not knowledgeable about helldivers whether they do.

    There is no good choice to “encourage” teamplay, except via creating “natural” funnels that people will “end up at” “organically”, and putting a challenge in front of them that they can only work with teamwork. But that means the challenge has to beat them, until they get it. And that may never happen.


    One game I have found exceptional as a case study for what is “overpowered” and what isn’t, and why, is magic the gathering. All the “code” is public. The complaints are public. The bans are public, and explained. So if anyone here wants to nerd out about balance and doesn’t know mtg yet, there is a rabbit hole for you.


  • If this is not a meme…

    You know how you have to look up… errors when you don’t know what they mean?

    That.

    Figuring out how to do something specific, like UI, works just like that. All the time. It’s “looking up how it works”, then “messing around with it until it does” all the way down.

    If you are just starting out, coding something in HTML and javascript might be intuitive, because you can see and run it right away. Otherwise you will have to figure out how to use some kind of UI framework in the language you’re using. Because they’re all different. Yeeeaaah…

    I think it’s harder for compiled languages and easier for interpreted ones.



  • Eh. Seems alright. Definitely not going to a cinema to see it. Gearbox milked the franchise to death, I really only liked Borderlands 2. Looks like Krieg is in this, which isn’t canonical. But fun. He also says nothing in the trailer?

    My hate for what they did with tiny tina is unmeasurable. The character does not work when she is not a child. If they had put an actual child actor in their shoes and THEN made them blow up a lot of people, with gore, that would be the level tina is at. Like, if Borderlands had realistic graphics, it would be as PG 18 as Doom (2016) +. For understandable reasons. She is a traumatised child that got ate up by pandora and lived. On a revenge quest. All other characters +1 or +2 Tina gets a -20.

    Not hating on the actor, lots of things can go wrong for the “magic” to not happen, most aren’t on them.

    I actually don’t care for the prequel or BL1 backstory part. I’m not hooked by the premise.

    Expectation is “mid”. If an opportunity to watch it falls right into my lap I might, but realistically I will probably forget it exists when the ad campaign is through.


  • Yes, but you have to remember that the developer community is absolutely tiny compared to the number of gamers.

    It’s a neat gimmick, but 98% of the people who could be your audience will get nothing out of the game being open source.

    I would really like it if certain specific games were more open source and more moddable, for example stellaris has an annoying formula hard coded that makes combat balancing and weapon modding very difficult. On the other hand, games like openRA exist and I’m not playing that and I’m not doing anything with the source either. That one even has fully functioning multiplayer, but it’s so built in that it’s hard to reuse for anything else. So you might end up being torn between making the game really good and making the tools and code really good.

    I think the biggest appeal of open source games is as a learning resource. Maybe. idk.

    Also, may I suggest panda3d, which I’m shilling for at every opportunity that I get, because it’s neat, 3d, open source and runs with C or python?