have made a few really really good programming / puzzle games.
made crypt of the necrodancer and phantom brigade , both of which are really good ideas and if you haven’t checked them out, you should.
have made a few really really good programming / puzzle games.
made crypt of the necrodancer and phantom brigade , both of which are really good ideas and if you haven’t checked them out, you should.
Also, I’m not sure how much this applies to helldivers specifically, but from what I’ve seen, teams didn’t really teamwork. Because they didn’t have to.
This can be very bad because if it follows these steps:
Then people will complain, justly, that they don’t have the tools and methods to beat the challenge. Which is correct. They don’t. But you can’t just tell people to “go play easy mode and learn the game”, when they are “max level” and put 40-100 hours into the game.
Of course the synergy tools still have to exist and I’m not knowledgeable about helldivers whether they do.
There is no good choice to “encourage” teamplay, except via creating “natural” funnels that people will “end up at” “organically”, and putting a challenge in front of them that they can only work with teamwork. But that means the challenge has to beat them, until they get it. And that may never happen.
One game I have found exceptional as a case study for what is “overpowered” and what isn’t, and why, is magic the gathering. All the “code” is public. The complaints are public. The bans are public, and explained. So if anyone here wants to nerd out about balance and doesn’t know mtg yet, there is a rabbit hole for you.
If this is not a meme…
You know how you have to look up… errors when you don’t know what they mean?
That.
Figuring out how to do something specific, like UI, works just like that. All the time. It’s “looking up how it works”, then “messing around with it until it does” all the way down.
If you are just starting out, coding something in HTML and javascript might be intuitive, because you can see and run it right away. Otherwise you will have to figure out how to use some kind of UI framework in the language you’re using. Because they’re all different. Yeeeaaah…
I think it’s harder for compiled languages and easier for interpreted ones.
Factorio works, but it would probably help to give a guided to tour the store and genres, to figure out what she would like.
If she has really no exposure at all, playing just factorio is limiting yourself to eating one flavor of ice cream.
Eh. Seems alright. Definitely not going to a cinema to see it. Gearbox milked the franchise to death, I really only liked Borderlands 2. Looks like Krieg is in this, which isn’t canonical. But fun. He also says nothing in the trailer?
My hate for what they did with tiny tina is unmeasurable. The character does not work when she is not a child. If they had put an actual child actor in their shoes and THEN made them blow up a lot of people, with gore, that would be the level tina is at. Like, if Borderlands had realistic graphics, it would be as PG 18 as Doom (2016) +. For understandable reasons. She is a traumatised child that got ate up by pandora and lived. On a revenge quest. All other characters +1 or +2 Tina gets a -20.
Not hating on the actor, lots of things can go wrong for the “magic” to not happen, most aren’t on them.
I actually don’t care for the prequel or BL1 backstory part. I’m not hooked by the premise.
Expectation is “mid”. If an opportunity to watch it falls right into my lap I might, but realistically I will probably forget it exists when the ad campaign is through.
Yes, but you have to remember that the developer community is absolutely tiny compared to the number of gamers.
It’s a neat gimmick, but 98% of the people who could be your audience will get nothing out of the game being open source.
I would really like it if certain specific games were more open source and more moddable, for example stellaris has an annoying formula hard coded that makes combat balancing and weapon modding very difficult. On the other hand, games like openRA exist and I’m not playing that and I’m not doing anything with the source either. That one even has fully functioning multiplayer, but it’s so built in that it’s hard to reuse for anything else. So you might end up being torn between making the game really good and making the tools and code really good.
I think the biggest appeal of open source games is as a learning resource. Maybe. idk.
Also, may I suggest panda3d, which I’m shilling for at every opportunity that I get, because it’s neat, 3d, open source and runs with C or python?
How is this trial enforced?
Since it’s now closed source and they distribute what is possibly/probably/presumably a binary blob, the same way all the others are enforced. With some kind of DRM date checking whatever.
“a AAA single-player shooter in today’s market was a truly awful idea”
https://store.steampowered.com/app/2009100/Immortals_of_Aveum/
1.1k reviews 75% positive
https://store.steampowered.com/app/379720/DOOM/ (2016)
125k reviews 95%
Git gud, EA, and make an actually competing product.
Would you like to get some info going back to 2005 regarding the interest and effort Microsoft puts into PC gaming?
So, this is kind of funny, because when you think “cyberpunk” “high tech, low life”, there always was/is the question of how this tech abundance but also poverty can coexist. Surely it takes a lot of money to build all this?
It’s waste. That’s the answer. It’s the repurposed, discarded corporate trash that didn’t meet the quarterly goal. It’s all starting to make sense you guys!! In new and terrifying ways!
There may be a few catches here and there, but overall the game works, the world is pretty big / big enough and the features are well designed and well paced enough to keep people entertained for several dozens of hours.
That’s what I mean by “well made”. It’s not an actually unfun game with bad explanations.
It’s just a well made game in an era of badly made games that hype themselves up bigger than they are.
Palworld is “just” good monster collection, good combat and some good survival crafting. I’m not going to play it, but it’s very easy to see the appeal.
It’s like the newer doom games. They’re “just” good shooters. You “just” get to go through well built levels, nice visuals and good music.
It said “cheaper” not “energy efficient”.
Wings are easy, jet engines are hard.
Besides, if you can do it with an electrical locomotive on the ground, the energy conversion to electricity of a power plant should be better than the energy conversion of a jet engine from fuel to movement.
So imo, cheaper seems plausible, energy efficient is a maybe.