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Joined 1 year ago
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Cake day: June 7th, 2023

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  • The brown MilSim apocalypse was a bad time.

    Ultimately, these cozy games are so often Indies with a limited scope and budget. The fact that this sort of genre has found the following is a good thing for gaming and Indie devs.

    Of course once we reach market saturation and people are fed up with them, they won’t sell as well and new twists on the genre will have to be developed in order to stand out. This is a good thing for gaming and indie devs again.





  • Yeah it seems like the source is a podcast saying a number like after talking with a staff member of concord. I would have thought that people below executive/finance suite wouldn’t have that information. Not sure if they talked to someone in there but $400 million is just a bit steep.

    Not impossible with tech salaries being what they are though, maybe it includes the buyout of the entire studio by Sony in that number though.









  • Financially, I’m not sure if you could say that starfield or fallout 4 was a failure… Look at steamcharts player counts as an indication. All time peak concurrent players:

    Skyrim: 90,000

    Skyrim SE: 79,000

    Fallout 4: 470,000

    Fallout 76: 72,000

    Starfield: 330,000

    Sure skyrim has sold on many platforms and over time likely has sold the best, but you can’t say that starfield and fallout 4 were commercial failures. Starfield being on game pass day 1 means the real concurrent numbers would be enormous.

    I’ve not played starfield and agree it looks like shit, but TES VI is likely going to sell gangbusters to mainstream audiences given how much Skyrim broke into the mainstream.

    I agree with you that Bethesda isn’t what they used to be with TES Morrowind - Skyrim era and desperately need to get rid of that engine. But for the metric that truly matters, sales, I don’t know what it would take for TES VI to fail.