Killings usually happen outside the borders
Killings usually happen outside the borders
I mean, if you’re really good at SQL these requests are doable in 10-30m + the time it takes to run and export.
I use steam and I can’t tell which is which usually.
They also “Didn’t have them” in the past and then gave them to the NSA. 🙃
Do you know how decryption works?
Sure, it’s encrypted, but there might be a way for them to decrypt it.
Going to be a superpower soon if they manage to create a robust middle class and get some nice institutions up and running. India is doing good but it’s hard to manage a country on that scale without being, like, China.
The only correct answer is sausage, eggs, bacon, toast and coffee
It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.
Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.
I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.
At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.
Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.
Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.
Then once everything is a fun experience but people just want more you do the whole everything.
I like the bugs. The Giant Space Program was nice
I sent my friend “ax4uol4wj83birqti336mk92mu8” and that’s what he got
I usually go on protondb and try whatever people tried until it works. Right now I’m playing on nvidia geforce 1050 ti with proprietary drivers on Bazzite and somehow it just works. For games that run badly natively on Steam I switch to Proton.
You might have a different experience than I do since I only play games that are at least 3 years old and never online competitive games.
Apple is from the walled garden of Eden.
And set the bar super low for other tech companies
It’s a command provided by the OS to distrotop between ublue distros. You can basically hop between silverblue, Kionite and Bazzite with a single command.
Silverblue and Kionite are both Ublue distros, one has gnome and other KDE. One nice thing is that you can just swap between gnome and KDE without breaking anything via rebasing.
I’ve been running Bazzite based on silverblue on my desktop for remote gaming and dockering. Everything was amazing until I started doing some mid-level docker stuff because of the rigidity of the distro.
Podman largely works but since it’s rootless it won’t have access to mounted drives easily due to SELinux.
Mounting a drive automatically wasn’t intuitive either and I ended up editing the /etc/fstab manually.
Setting up a swapfile was also tedious, I needed more than 8GB so I made a 32GB swapfile but I still had to run a sudo command on startup since I’m not really confident with creating a systemd service on an immutable distro.
All in all I should have just gone for Nobara or a regular Fedora but that’s because I have a really edge use-case.
That being said I still highly recommend it. It’s stable, easy to “rebase-hop” and everything just works well and it’s very stable. I’d recommend it for pretty much anyone unless you’re going to do some heavy self hosting with multiple HDs.
Underpromise overdeliver
Because most self hosted things are free already. It doesn’t apply to FOSS.