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Joined 1 year ago
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Cake day: November 19th, 2023

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  • I met a family member’s kid once who would both narrate himself while playing Minecraft, and have full conversations with whatever youtuber he was watching on a second screen (who was also narrating himself playing Minecraft)

    I also met an old lady with dementia once who would have full conversations and arguments with people on TV.

    I’m not sure if this phenomenon has a name, but it’s something currently afflicting both the silent generation and generation alpha.


  • “You are not going to take my child,” Rebekah Hubley said. “This is the most ludacris thing I have ever heard in my entire life.”

    Wow, seriously. I’m constantly surprised by how low USCIS can go. You’d think they’d want to roll out the red carpet considering the value immigrants can bring to this economy! Border towns complain about immigrants filling up their neighborhoods, but there are tons of area codes that would be happy to take them in. And besides, if you don’t like your neighbors, then move bitch! People like this give southern hospitality a bad name, and a they should get back to fucking goats or whatever it is they were doing before the internet.

    So good on you, Rebekah. Most people don’t stand up for themselves, but you’re doing some good shit.


  • but the habit of overeating is gone

    It’s only gone as long as they stay on the drug. Unless they make an effort to change their lifestyle and eating habits while they’re on the drug, nothing will change. For people who have immediate health issues due to their weight, then a drug like that makes sense. But for fat people trying to lose weight, I don’t think it’s sustainable.

    I’m fortunate to be of a healthy weight and I’ve never had to worry about obesity. However, I do consciously make choices to eat less even when my body begs me to eat more. I feel like it would be much harder to develop that “skill” if I was on a drug like ozembic. The point is to learn to say “no” when my body is begging me to say “yes”.









  • I actually have experience porting games and engines to consoles. If it runs on a development PC (likely Windows), they have the build system and platform layer implemented, which is the hardest part. Porting the content is also an important step, but really only for consoles, which usually have limited memory and power.

    Typically the only problem with “PC ports” today is when the game wasn’t designed around mouse/keyboard, or when the devs didn’t make an effort to optimize it on consumer specs (although nowadays console architecture isn’t too different from PCs so there are more optimizations that work across platforms). Another potential problem is when the game gets a lot of last minute hacks to fix bugs in order to ship on a console and those hacks don’t survive a platform transition, then the publisher just tells them to ship as is since there’s no certification process on PC. Basically, the problems are almost always logistical/business decisions due to a lazy/cheap publisher.

    None of that is going to apply to this game. Rockstar has always intended to ship and fully support PC from the beginning. They had the technology, the talent, the incentive, and the time to do it. The most realistic explanation (IMO) for the PC delay is that they’re trying to double-dip.



  • Sure, but GTA 6 is 100% already working on PC. Not just because they develop the game on PC, or because they’re building on top of the RDR2 engine (which is already ported to PC), but because they planned to support PC from the beginning, and that type of engine work usually gets ironed out early during development or in pre-production.

    I was just pointing out the flaw in your tire analogy though. TBH I’m not saying they should give free copies to people who bought it on other platforms. That’s unprecedented for giant publishers like this. But I am pissed that they’re delaying the PC version since you can be sure it’s a calculated plan to ensure PC gamers buy the game twice. They collected enough analytics and surveys to know that a significant amount of GTA5 PC gamers also own a next-gen console. It’s all very nefarious.


  • Unless it’s either PS5 or Xbox exclusive (not both), I don’t think that’s true. Sony and Microsoft wouldn’t collude to prevent launch on PC. That’s extremely illegal, even for companies that are masters of dodging antitrust laws.

    The most realistic explanation (IMO) is that Rockstar did their research and found that most PC players also own a console, and will very likely buy the game twice in the long run.

    Or if we’re being charitable, maybe the game needs more optimization work before it can run well on the Steam deck, and they want that working before launching on PC.