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Joined 1 year ago
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Cake day: June 18th, 2023

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  • It entirely depends on the culture around it. Is everyone expected to model underwear for their store? If someone doesn’t want to - is the culture supportive, neutral, dismissive, or antagonistic? Are they expected to do it but just allowed to choose not to? Or is there no expectation to do it, but volunteers are welcomed?

    I can’t imagine anyone is being forced to, but it wouldn’t surprise me if the company culture is dismissive or demeaning of people who would rather not.


  • GitHub Copilot is just intellisense that can complete longer code blocks.

    I’ve found that it can somewhat regularly predict a couple lines of code that generally resemble what I was going to type, but it very rarely gives me correct completions. By a fairly wide margin, I end up needing to correct a piece or two. To your point, it can absolutely be detrimental to juniors or new learners by introducing bugs that are sometimes nastily subtle. I also find it getting in the way only a bit less frequently than it helps.

    I do recommend that experienced developers give it a shot because it has been a helpful tool. But to be clear - it’s really only a tool that helps me type faster. By no means does it help me produce better code, and I don’t ever see it full on replacing developers like the doomsayers like to preach. That being said, I think it’s $20 well spent for a company in that it easily saves more than $20 worth of time from my salary each month.



  • The combat is fairly challenging - it’s easy for one or two bad moves (or bad luck) to kill your whole party in a battle. It also takes a bit to learn the combat system if you haven’t played D&D.

    That being said, I love it. Once you get the basics of combat down and get used to playing carefully, it’s a lot of fun and you get to build out the character that you think is both effective and just cool - and there’s probably a way for you to succeed with whatever build you end up making.

    If you don’t love turn based combat I’ll say that it will probably feel very dense at first. You end up with 4 different characters with different strengths and weaknesses and each with a bunch of different abilities that have different rules for when and how often you can use them. Turn based means you get the time to make an educated decision about what you want to do next, but it’s a lot of information to juggle.