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Joined 6 months ago
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Cake day: January 10th, 2024

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  • From the article:

    The disease is distinct from irritable bowel syndrome (or IBS) although some of the symptoms overlap.

    I also have IBS, although as a diagnosis it feels more like a catch-all for when there’s clearly a problem but they’ve ruled out more serious diseases like ulcerative colitis. I have other friends with the same diagnosis as me but very clearly different triggers, symptoms, and things that help, so it seems like we really have some different diseases. That said, I’ve seen some significant improvement in the past few years thanks to a combination of medicines. Not a cure, but less bad days and flare-ups often don’t last as long. I actually saw an as the other day for a completely different medication than any I currently take, so if you haven’t talked to your gastroenterologist about treatment options since before the pandemic it might be worth checking in.








  • I don’t see it mentioned often, but basically my favorite has been the GameCube controller. Massive primary button with the secondary button the same shape but smaller and next to it, with the alternate (X/Y) buttons a different shape that flow around the primary, all in easy reach but all different to the touch. Especially when I’m playing the Xbox or Switch for a while and then switch to playing the other I’m messed up on the controllers for a little while since Nintendo and Microsoft swap the A and B buttons but both keep A as the primary button (I think a legacy of the original NES/Famicom putting the A button closer to the right hand and the B button farther in, to the left of the A).

    I’d prefer the right thumb stick to be the same shape as the left, and it needs a left shoulder button, but beyond that I’d pretty much keep the layout as-is, maybe a slightly different size/shape to better fit in hands. I’ve seen a few third-party controllers like that for the Switch but haven’t looked into them enough to buy one.






  • There are two different ownerships that are being conflated here. When you buy a book, let’s say it’s a new book, just released, and rapidly becoming a best seller. You own your copy of the book, you can read it, you can make notes in it, you can lend it to a friend but while your friend has the book you can’t read that book yourself, or you can sell the book again but once you sell it you won’t be able to read it anymore until you purchase another copy or go to the library. What you’re not allowed to do just because you have the book is make copies of it to sell or give away (which is somewhat challenging to do anyway with a physical book that has hundreds of pages), you’re not allowed to make and sell an audiobook recording of the book, you’re not allowed to go and make a movie based on the book. You’re not allowed to take the characters and write a sequel to the book and sell it. The author still owns the rights to the contents of the book.

    In the early days of books, especially the 19th century as books became easier to produce and more people could read, a lot of this started to become problems. People with printing presses would see a book people like, get a copy, and start printing and selling copies on their own. They made translations and sold copies in other countries. People would produce plays based on the books, and depending on where it was performed the author might never know about it. This was all usually done without the involvement of the author and the author often was not paid from these. A surprising number of highly regarded and top selling authors wound up making very little money from their books because they weren’t being paid for most of the copies being sold. Many died poor. This led to the development of the concept of copyright and various other associated rights.

    These rights became more complicated as media progressed. With audio recordings there are multiple rights involved: the person who wrote the song has a copyright on the actual music and lyrics, and the person who performed the song has a copyright to the recording of their performance. Sometimes these are the same person, sometimes they’re different.

    The laws kept getting more complicated. With software, the developer or publisher owned the software, often because the developer was working under contract to the publisher or sold the software to the publisher. It’s kind of rare to sell the actual software to a customer, and is usually done only for corporate or government clients. In that case the entire rights to the software are transferred and the publisher/developer can’t sell another copy to someone else. Much more commonly only a license to the software is sold to many different customers, and what exactly that license involves can vary widely in the legal terms of that license (which most people never read). Some are very restrictive. It used to be that a lot of licenses specifically tied the copy that you purchased to the hardware you first installed it on. If that hardware died or you purchased a new model, too bad, you’re now supposed to buy a new copy. Some licenses said you’re not allowed to change the code of the software, some licenses allow it. Ten or fifteen years ago people didn’t really think about the idea of streaming gameplay and creating a video from a game was considered a derivative work and not allowed, like making a movie from a book. Now a lot of licenses explicitly allow streaming gameplay, but some older games that weren’t planning for it might not have the rights to stream the music from the game.

    If you violated those rights in the past, the terms technically said those rights ended and you were supposed to stop using the license. In practice this was on the honor system and the licensor would rarely know about it, unless they sent an auditor to check compliance, which was usually only worth doing at large companies. With the internet, companies now have the ability to actually access your computer and monitor your use of the software you’ve licensed. They can even disable your access to this software. Unfortunately, of course, a lot of companies have gone the greedy route and used this to their own advantage and at cost to the customer. Not everyone does, though. It’s really important to know what the terms of the license say. If they say they can delete the game you’ve bought and not refund you, don’t buy from them. Don’t give them money for this crap. Let the game flop, even if it otherwise looked great. Support the developers and publishers who want to support the customers. Read the terms on your software; you should always have the option to say you don’t agree and get your money back if you don’t go through with installation. And the laws that allow bad licenses don’t have to stay as they are; some jurisdictions are friendlier to consumers than others.


  • I can kind of understand VPN and TOR blocking when those are often used by people wanting to post illegal content or engage in illegal activity that could also be harmful to the service that ends up blocking them. Even if it’s an extremely small fraction of the users coming from those services, depending on the action sometimes just one could be enough to make a service decide they’re not worth the potential problems.

    The more cynical part of me might suspect at least some of those problematic actions are coming from people working on behalf of privacy-opposed governments to make it harder for people to use VPN/TOR for legitimate purposes. But there are probably plenty of malcontent trolls happy to watch the world burn that governments don’t need to do that.


  • glad that our generation 1 product even has a chance against a $457.18 billion industry

    we capture even 1% of that and we win

    I mean, yeah, just about any product should be able to celebrate if they were able to hit $4.5 billion in sales. That’s still a big number. But here’s the thing: capturing 1% in that market still will be really hard. Getting 0.1% would be something to celebrate for a first-gen product from a startup. Getting 0.01% should probably be something to celebrate, and if that’s too small of a number to be celebrating then your company’s probably going to fail.