To be fair, except for GOG, none of the games bought on digital stores are ever really yours. See the recent debacle about The Crew.
To be fair, except for GOG, none of the games bought on digital stores are ever really yours. See the recent debacle about The Crew.
I wasn’t calling out anyone on anything! I’m perfectly aware “1%” was a hyperbole, but I’m genuinely curious about crypto projects that aren’t snake oil.
You f*d up at the part where you didn’t start explaining in song, orchestra and all.
git: 'go' is not a git command. See 'git --help'.
The most similar command is
log
Any examples of the 1%? Outside of a few cryptocurrencies, I don’t think I’ve ever seen a project self-identified as “crypto” that wasn’t a con
The solution is install with apt.
I checked on my machine, and out of all the packages I had on snap, only Inkscape, VLC and Slack were also available on apt. Spotify, Whatsdesk (a WhatsApp client) and Signal were among the most commonly used missing.
If you already own a decent PC, most of these games have already been released there, although later than on PS5. Only ones missing from that list so far are GoW: Ragnarok and Spider-Man 2.
Doesn’t “opening up patents” means that anyone can use the ideas behind the patent without charge? Which means that it’s actually not locked anymore, so yes it does help?
For some reason I can't see your answer on the post: despite us being both from lemmy.world and me being able to otherwise access your profile and see your posts and comments, the only way I can see it is in my notifications, not as an answer to my post. Anyway.
That's why the original argument is inherently flawed: for the same price, I'd rather have 20 hours of carefully crafted content than 500 hours of AI generated fetch quests in a basic, procedurally generated open world from the latest version of the Ubisoft game framework. As a customer, I'm not buying playtime, I'm also buying the quality of that playtime.
This is also why we don't pay for a movie, an album, or even a show or an exhibition by their duration.
If video games were priced by hours of dev time, I could kind of agree (with the theory, in practice it doesn't really make sense). But let's be honest here - that's not what he means at all.
I think it's even simpler than that: they want a share of Google's data, and more control about what ads they can show to their customers constantly. Their hardware platforms are okayish and sold for a quite low price, but they monetize it on ads.
Your explanation is interesting (and I learned a thing or two), but it fails to explain how such a term as Taco Tuesday could be considered a trademark in locations where the owner of the trademark is implanted.
I didn't get how this could be news but as it happens, this is the sequel of the game also called Lords of the Fallen released in 2014. Why they didn't think it was a bad idea to give it exactly the same title is beyond me, however.
Might be enough for touch-based interfaces though, or fingers don't have a 4K resolution either.
There are simpler and better solutions than Sublime for that use case, IMO.
Both are text editors, but VSCode's plugin system and various config options can turn it a fully fledged IDE for the languages of your choice.
Besides, Sublime is exactly that: good, old.
You're comparing compiled executables to scripts, it's apples and oranges.
When OP conveniently forgets history under the guise of a joke. Germany was divided in two, remember?
But there already is a device that answer that specific need, so it wouldn't make sense for the Raspberry 5 to replace it.
And King Crimson fans!