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Cake day: June 13th, 2023

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  • From a technical level you should use something lossless in this situation, but it really quickly becomes impractical. Actually lossless 1080p60 is going to be something like 500mbps, so if you’re playing for an hour I hope you have a spare 2tb drive laying around. The artifacts in really high bitrate compressed video are so minimal that they basically don’t matter. Often codecs do noise removal first thing so whatever minor artifacts still exist will get smeared over by that anyway.

    Also when you are testing make sure there’s some movement in the video. AV1 especially has modes for presentations and things that basically make a PowerPoint, so sizes might be unrealistic if you’re just recording your desktop. I don’t think that gets enabled in handbrake but it’s been a while since I looked.


  • If you’re seeing any artifacts in the original video, you probably need to re-record in a higher bitrate. It needs to look identical to uncompressed. Your later encodes will be trying to encode all the artifacts in the original video, which could be why the file sizes keep getting bigger - you’re giving it noisier video than the original.

    50mbps for recording as an intermediate like that is well within the realm of normal. You can try having obs record in 264 with a quality setting instead of a bitrate setting, which can save space when things are more static - something like cq 6 or lower can do pretty well.

    Unfortunately, yeah finding the sweet spot does take forever. One thing I would recommend is once you have an idea where you want to land, try a few much longer videos and see what the differences are. Slower paced sections might compress much better than the fast action stuff in one codec or another. Again it’s all kind of a balancing act on where you want to be.




  • Because it’s just for personal archival, I would recommend recording in super high bitrate 264 or 265 depending on what your card can do in real time, then compressing that file later using either av1 or 265, depending on which works better for the content.

    If you’re playing in 1440p165, then you should record that to start although if it’s an option I would play and record at 1080p120. 1440 is a bit of an odd duck resolution that some stuff doesn’t really like, but it’s getting better all the time so it’s not a huge deal. More important is 120fps because if you decide to go down to 60 or even 30fps they split evenly, which is important since it means the extra frames just get thrown out. There’s no 82.5 frame so it either has to blend two together or pick one that’s at the wrong time, and neither looks good.

    Record in OBS using like, 25-40mbps in whatever your graphics card can do realtime, with all the audio tracks in something lossless like FLAC. High enough it might as well be uncompressed.

    Once you have your gameplay recording from OBS, use either Handbrake or FFMPEG to convert it to your long term storage format. Since this is such a big project I would make some samples using cheats to get an idea what the bullet-hell-iest parts will look like, then try a few different handbrake or ffmpeg settings, and see what gives you the tradeoff of file size and quality that you like. It’ll also give you a ballpark idea about how much long term storage you’ll need.

    Non-realtime encoding like ffmpeg and Handbrake is much more efficient than realtime done by your graphics card, like on the order of like half the file size for the same quality - that’s why you want the two step process. It also allows you to play in 120fps for that responsiveness, but watch at 60 or even 30fps to save some file size.

    When you set up handbrake, you’ll have a few settings to play with and make samples from - encoder, quality level, speed, fps, and rescaling.

    Encoder is probably the most important. Use either x265 or SVT-AV1. In my experience, they’re close in terms of efficiency, but AV1 pulls ahead in certain situations. AV1 is more efficient about large static sections and when it breaks up it just looks blurry. 265 is better at retaining texture, but when it fails its gross digital blocks. 265 is faster than AV1, but when you push AV1 and it takes 1000 years it does a better job. Basically, run a lot of tests and then decide.

    Scaling is where you go from 1440 to 1080 and is probably the least important for file size. I honestly wouldn’t bother with it, but you can try. Like I said, technically some TVs don’t like 1440, and everything supports 1080, but I wouldn’t worry about it too much.

    FPS I have the least experience with. My guess is that going do something lower is going to save you some size, but its really going to depend on the codec and the content.

    Quality level is the most important setting - just set it to what you think is watchable. It doesn’t use a bitrate, it adjusts the bitrate to get a constant quality level, so it’s much more efficient. It’s important to note that they aren’t exactly the same at every speed setting, so be careful.

    Lastly is the speed. 265 goes from very fast to very slow, and AV1 goes from 9 (fast) to 0 (stupid slow). Personally I use slow or very slow for 265 and about 4 for AV1, but if you have a lot of video to crunch through you might want to crank that up a bit.

    For audio use OPUS. 96 is the default “bitrate” and I find it to be enough. Some players don’t like it but if you’re thinking about using AV1, anything that would support AV1 supports opus.

    The main thing will just be doing a bunch of video encode samples and finding the settings and workflow that’s right for you.




  • Yeah, it feels like the entire time he’s really trying to link these games to actual deaths during war that seems pretty tenuous, largely due to his own “ick” factor that “his thing” is being used by the military.

    The section in the middle where he essentially asks all his interviewees basically “have you killed anyone” is pretty awkward. Like, of course these people don’t really want to talk about that. Nobody wants to go around thinking they’re directly responsible for preventable deaths. It’s like he wants someone to just say “Am i the baddie?” like that Mitchel and Webb sketch.

    It also completely glosses over the way that “play” is often just training for something more violent. Tag is a fun game until someone brings a knife. But there’s a world of difference between “you sunk my battleship” and the Bismarck. It’s like he’s somehow taken the stance that video games cause violence in the most roundabout way possible.

    It’s a shame because the video is good but it could be so much more interesting diving into examples about how these games actually work and are used instead of hemming and hawing the whole time over his imagined Cluedo to murder piperine.








  • fhqwgads@possumpat.iotomemes@lemmy.worldJIMMY NOO
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    3 months ago

    You might want to put a content warning on the second video, it’s pretty rough.

    The first video is largely about him running illegal lotteries, which is pretty terrible given the scale they operate at, but it’s something that the average person might not know about or really think about it being essentially child gambling.

    The second video is an interview with a former employee who was put in solitary confinement for a video that never made it to YouTube because it was actually just them torturing him. Like, legitimate Geneva Convention war crime torture. Constant noise, no idea what time it is because you can’t see the sun, constant lights so you can’t sleep, constant monitoring, and him running until his feet bled.

    If any of it is anywhere near true they need to be sued off the face of the planet in addition to going to prison.


  • I believe you can change the scaling algorithm obs uses? Right click the source and go to “scale filter” is what Google is telling me, not at a computer right now. I think it defaults to bicubic which should be ok though? The switch does its own internal scaling a lot of the time and that can look pretty bad though, but unless you get into some serious shenanigans that’s basically baked in.



  • It entirely depends on how much and what you’ll use them for. They’re going to be around $200 USD all in, so if they’re for occasional use probably not. If you’re going to use them a lot like for work or a regular hobby then it’s not a crazy amount to spend. They tend to be more comfortable than flange earplugs, and a little better than foamies, but for me at least I don’t want them in for more than 3 hours.

    Etymotic makes a few different ones for general noise, sleeping, music, and they also do ones for their earphones.


  • Look for a local print or embroidery shop that you can get like work shirts and business cards and whatnot made. Unless you’re really in the middle of nowhere, there’s probably a local print shop that will at least be able to point you in the right direction. If you want a one off instead of a small batch look for a place that offers embroidery - it sounds more expensive but because they can just throw whatever on the machine and do a one off, it’s usually actually less expensive than traditional screen printing. Specifically for hats in not sure if you can get them digitally printed in most smaller local shops.


  • If you are working with a specific company to produce a personalized / custom product, they will generally have at least one person on staff that can do design, or at least deal with any file conversion and technical stuff like that. They should be able to quote you a price.

    If you are working with an artist first, they may have a company they’re familiar with to have the item produced, and if they do, should be able to handle most of it themselves. If they don’t, or you would like it produced somewhere specific, just let the artist know - most places will have all the information the artist will need on their website, or the artist can just get in touch with them directly.

    In general, if you’re going to an artist or design shop they should be able to give you some kind of quote with a very rough idea of what you want - especially if they do this professionally, talking to people who don’t have an art background is basically half their job. If you want to be specific it’s much more useful to send something like a mood board or a collage of similar things than a bunch of text. It’s also generally a good idea to be open to their ideas, as they often have experience that may be helpful and will see some problems much quicker than you might.