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Cake day: July 2nd, 2023

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  • drekly@lemmy.worldtoGames@lemmy.worldSquadron 42: Hold The Line
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    11 months ago

    It's an absolute joke that fans of SC say 'when you get a clear server it runs perfect', because it doesn't. I've been in a brand new, freshly populating, rebooted server. The game runs like ass, the bugs are still everywhere. it's just a badly made game and the design ethos is "we added more time wasting for realism!" (when they're pretending not to just be ship salesmen)

    Also, haven't they STILL not decided on the final flight model for the game?



  • Sounds like they need retraining or firing then. They need to learn some CRM skills.

    I shopped around and recently got a new CRM that works better for what our company is doing, and helps keep tabs on everyone's workload and time tracking and it's so good.

    And I'm not even managing anyone, my department is a one-man army. It's just really really nice to be able to hold yourself accountable, take relevant notes for future reference, and see what workload I have every day. I'm still busy and stressed to fuck, but the load off my brain trying to remember every single job I have is phenomenal.

    I don't need a meeting or a phone call or an hour standing at anyone's desk, I just open a dashboard and go 'Cool I can see what's coming, whats been done, whos working on it, and all the documentation and logging I need to be informed about how it effects my work' in seconds.




  • Sounds good! I'm going to start now.

    Unfortunately not anymore. I joined the course in the hope that I could get a career in 3D modelling and sculpting.

    They didn't really talk about 3d until the second year when they hired a new tutor, and that tutor was just no help at all. I remember asking him all year to help me model a car, I really wanted to make a Nissan GTR and a Lamborghini Gallardo in 3D, and showed him my progress and what I was stuck on. His only advice was 'do it in NURBS', and nothing else. The cars never got finished.

    Then in the 3rd year, I was promised a work placement and even a student exchange program in Japan. Instead, I got the email address of a busy 3D modeller who didn't reply to me once.

    The university didn't care about me or my goals or my education, they just wanted my money. It really killed my dream and my passion for the job. I still keep tabs on all the cool things people are doing in the industry, but the prospect of joining them died with that course.





  • Especially if they released a really successful game and then they released a really bad one that got them sued by their shareholders and they had to issue a public apology but internet sentiment is somehow still positive. Especially if that game had a $163 MILLION marketing budget.

    It's modern advertising. Just start a friendly discussion on social media about your product or service with some purchased or fresh accounts, or just upvoted anything positive and downvote anything negative! Imagine the effect you could have on discussions if just a single person focused on this 8 hours a day for weeks, compared to organic discourse.

    People worry about Russian or Chinese botfarms but don't stop to think that corporations are the ones with the most to gain from altering public perception worldwide.





  • I'm confused. You're angry because you want games on the PlayStation? Nobody forced you to buy it. There are plenty of good games on there, and Sony do the same. I'm not crying that Bloodborne isn't on PC. (not publicly)

    Also, your wording was CONSOLE exclusive, so my comment pointed out that they're not only on consoles, which is great! They're open for more people to play.

    Just get a PC and play everything! (except bloodborne)



  • I'm up to 537 lines of server code, 2278 lines in my script, and 226 in my API interfacing, I'm actually super proud of it haha.

    But you're totally right, there are things I read that I just have no clue what they even mean or if I should know it, and probably use all the wrong terminology. I feel like I should probably go back to the start and find a course to teach me properly. I've probably learned so many bad habits. It doesn't help that I learned JS before ES6 so I need to force myself not to use var and force myself to understand and use arrow functions.

    I absolutely know that the way I've written the program will make some people cringe, but I don't know any better. There are a few sections where I'm like "would that actually be what a real, commercial web app would do, or have I convoluted everything?"

    For example, the entire thing is just one 129-line html file. I just hide and unhide divs when I need a new page or anything gets changed. I'm assuming that's a bad thing, but it works, it looks good, and I don't know any better!