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Cake day: July 28th, 2023

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  • I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.

    It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.

    I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.

    Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.

    I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.

    So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.

    I dunno. You see what I’m getting at, though?




  • Google maps won’t give you a route at all in public transit if you include multiple stops. I think generally, for public transit, you either have to use google maps to extensively look up and plan your own route, or you have to use a different app. There’s one just called “transit”, which I think people generally use, has good integration, and sometimes local agencies have their own app or will use a different one, there’s a handful of generalized ones.

    But yeah, in any case. Probably, Google should be better about that.


  • “Dicks fuck pussies, and Dicks also fuck assholes”. Greatest speech ever

    Yeah, that’s what I was referring to. The movie came out in 2004, you know, the year after we invaded Iraq, as was the context of the movie. If you pay attention to that speech, it’s basically just saying that US hegemony is good and US exceptionalism is real, and that our actions are a net positive for the international community. That the international community needs us. That we need to “fuck this asshole”. In combination with the movie making fun of celebrities that had non-interventionist views, and calling them a homosexual slur that will probably get flagged on lemmy, saying that they suck up to dictators. It being satire doesn’t suddenly make the movie mean the opposite of what it meant, that’s just classic irony-poisoning.


  • I mean Team America was a pretty lowkey pro military intervention and pro america movie, to be honest. He’d probably have the opinion he would have if he had watched that movie and especially if he’d listened to the classic longwinded matt and trey speech that they throw in at the end to kind of spell out the message, it’s just that nobody really watches or remembers anything other than the like, first 20 minutes of that movie, where the protagonists get hit with kind of a low point and “america” kind of looks bad, because those first twenty minutes make the most memorable use of the gag.


  • This is the case for basically every issue, yeah, this is generally why telling people to start with politics at the local level isn’t really a great suggestion for most people.

    You can’t fund inter-city trains at the local level, really, that has to be done at the state level at the very least, usually in a state like california, only, and usually it has to be done with federal funding. If you don’t have inter-city trains or public transit, then it’s hard to make a walkable city. Basically what I’m saying is that it’s not atomizable, it has to be integrated with the rest of the network, which is why even the best US cities are pretty car-centric.

    This is true for a litany of other political issues besides just public transit.













  • But, like, a man could still kill you, right? Is that better than being eaten?

    I mean generally being eaten entails entrails leaking out, whereas getting killed could entail any number of things. Neck snap, choked out, slit throat, whatever. I dunno if your average idiot man is gonna be as proficient of a killer as a bear, even if they happen to be a murderer or like, just evil, right, so, I dunno. Kind of a toss up. Me personally, I would rather not have my guts spilled out, ribcage crushed, spine snapped, bones gnawed on while I’m still conscious, slowly lose blood and lose consciousness over the course of 30 minutes to an hour. I mean I guess theoretically a man could do those things too, but I dunno many men that could. Maybe like, the mike tyson of 40 years ago?

    I guess the argument I’m making hinges on the idea that humans are generally bad at killing in a physiological sense, and their need to kind of, up themselves in the game means that they tend to get filtered into a bunch of more painless and efficient approaches relative to the kind of uncaring cruelty of nature more generally. But then I dunno, humans also have a capacity for needless cruelty and torture, so I’d also be betting my chances that I don’t get shafted and stuck with like, a super jacked serial killer that can torture me with their bare hands, which there’s probably only like 2 or 3 of in the world. Maybe more if you include government contracted ones.