smoothbrain coldtakes

why would you take anything you see on the internet seriously?

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Joined 1 year ago
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Cake day: June 26th, 2023

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  • I tried Citadelum, which is a Roma-era city builder.

    It’s a bit janky given that it’s an early demo, but it’s a neat premise given that the last Roman city builder I was aware of was Caesar 3 from '98.

    I give it points for concept and setting, but I think Anno 117 is going to be my preferred Roman-era city builder when that drops, because I already know and love the Anno mechanics.



  • I agree.

    Even using my examples of KOTOR and ME, comparing them to (relatively) modern counterparts, Jedi Survivor and Andromeda, you can see that the storytelling has taken a back seat to the open world. ME 1-3 were all very tight corridor cover shooters, going from fully constructed combat environment to another, while Andromeda tried to shoehorn in survival crafting and exploration. KOTOR has more deep RPG mechanics and overall a better story than Jedi Survivor, and I would agree it’s because the focus changed on providing sprawling open worlds over more bespoke environments. I would also say that the combat in Andromeda and Jedi Survivor are superior to their older counterparts, but at the loss of other things.


  • Most of them, honestly.

    When you look back, it was cool what they were doing at the time, but progress is such that all newer games have iterated on those groundbreaking formulas and improved upon them, making the older games seem less spectacular than they were at launch. I have fond memories of playing PS2, N64 and Dreamcast, but when I go back to play some of those games I enjoyed as a kid, I find that there’s always something super sub-optimal like the controls or some arcane mechanic that doesn’t make much sense. I find this to be the consistent issue going back to PS2 era and earlier.

    I think the PS3/360 era is the one I have the most nostalgia for all things considered. There were a lot of stellar RPGs like KOTOR and Mass Effect that generation. Stuff like Red Dead Redemption was coming out. Control schemes finally became generally standardized and understandable. Tutorials, saves and decent graphics were really finally all combined properly for the first time.

    I find the same sort of issue with movies. When you go back passed the 80s, you start hitting pacing issues. Same with video games. When you go back passed the mid-2000s, you’re going to run into early installment weirdness.













  • You also have the benefit of years of development for SoT that has brought features, QoL improvements, and invite-only servers.

    Originally the game was very super pvp oriented and there was no way for you to get out of the open world. A few years months ago they implemented private invite-only servers where the reward amount was reduced but it allowed players a secluded area to focus on their own thing instead of worrying about being harassed by a maxed out galleon crew coming after them.

    It’s actually a really fun game overall, even when you’re fighting people. I used to roleplay as a pirate, and our ship was called the Salty Swallow.

    “You’ll never forget your encounter with the crew of the Salty Swallow! Arrrrrrr!”

    And then the whole crew dies, because we’re all bad.