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Cake day: June 30th, 2023

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  • It also means more people can play on more hardware, it typically focuses the experience, it makes the interactive elements more visually distinguishable from the background graphics, it’s cheaper/faster to produce so less incentive to bloat with MTX to recoup massive investments, the scope is smaller so can be better aligned with a singular cohesive artistic vision, and the limited graphics encourages stylisation and artistic decisions when ‘photo real’ becomes not an option to target.

    Also you don’t need to wait 10+ years for a game, just to receive a bloated mess where you only engage with 20% of the content yet had to wait for 100% of the development time, since at that point the investment demands it has to appeal to every possible consumer, only to still get a buggy unfinished release due to the massive scope. /rant. Anyway, indies are great and i love short games too.








  • MK2 was my first, and i still think it’s one of the best, or the most classic. MK1, the roster is too small and it’s too basic. MK2 is where it embraces the classic MK vibes. UMK3 remixes that with more modern styling and character elements, which was interesting in progression, but I think you could skip straight from MK2 to Trilogy and just drop in the deep end of the character craziness.

    MK4 was also an interesting one in terms of characters and the shift into 3D for the first time. It wasn’t… great… but it was interesting.

    After that, I wasn’t a big fan of the early modern 3D MK games, I couldn’t even play them all since they didn’t come out for PC (yes, I’m still bitter), but again I feel like you could skip these straight to Armageddon for early modern-era character craziness. It’s basically a generational sequel to Trilogy.

    Then we get to the ‘last gen’ modern era of 9, X, 11, which i thought were great fun, and worth playing. The story is a ridiculous soap opera, but that’s critical MK DNA. Mechanics further refined, good character options. Other people already discussed these.

    I haven’t played 1 yet, but it’s clearly another soft reboot, and looks really good to me.

    Ofc this is all just my view on it. I have nostalgia and bias towards MK2, (3) and Trilogy :D


  • Close, but 2000s had some very intrusive and malware ridden advertisements. Popups everywhere, aggressive banners, malware and random browser toolbars being installed to your system. Complete wild west of unrestrained advertising. Online ad blocking didn't start with Ublock Origin, the first tipping point was in the 90s and 2000s, where famously clean and effective search engine Google swooped in to "save us" with their Chrome browser blocking popups by default, and their own concept of 'ethical ads', which were mostly unobtrusive and text-based (what happened there?). Which was nice for a while before Google exploited the popularity that bought them to turn into an inescapable ad monster.








  • Those three books are called the Broken Earth trilogy, starting with The Fifth Season, and it’s probably my favourite trilogy. (Not correcting, just adding detail so they are easier to find). The magic system here always feels very specific and ‘grounded’ (heh), so it doesn’t feel like the fluffy magic of more “high fantasy”, and maybe connects more with sci-fi sensibilities? Anyway, i agree that it’s excellent.

    OP could also look at Ursula Le Guin. The Earthsea books are amazing, very low-key and character focused. More in the fantasy space too though, but so is Dune pretty much. She also has Left Hand of Darkness, which was great and more on the sci-fi side (no actual space travel or other planets, aside from references), particularly if they have any interest in a kind of meditation on cultural differences and gender.