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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Not the op, but we do use them in my house too. We use every one that we get. We can line them with paper (we collect our junk mail paper for this purpose) to prevent leaks if there happen to be any tiny holes.

    Use a bag daily during dinner prep to collect all the food trash and packaging and stuff that needs to be moved to the main trash can. Also use them as small trash bags in the bathroom and bedrooms.


  • I don’t really like random battles for the most part, but they are not normally the thing that makes or breaks a game for me, either.

    Some of the first jrpgs that I remember handling battles better then the typical final fantasy was Chrono Trigger and Pokemon. In Chrono Trigger, you can typically see the enemies before you have to fight them, though they would often surprise you with enemies that you couldn’t see jumping out. I think that worked much better than just the normal system where if you walk around long enough you get a battle. Then Pokemon has 2 different things that it did. First, for trainer battles, you can see the trainers on screen so you can make sure you are prepared before you go into a fight. Then for the normal battles around the world, it does use random encounters, but they take place ONLY within certain spots, like in tall grass or in a cave. So you still have a lot of freedom to roam around in areas without triggering battles, and when you do go through those spots, you know that a battle could pop up, so you can be ready for it. There are also items you can use to avoid encounters.

    For dealing with the annoyance of low level enemies, I think Earthbound had a pretty good system. In Earthbound, it shows you enemies on screen rather than doing random encounters, and once you get to a significantly higher level than the enemies, they will run away from you instead of coming at you, so you are free to just ignore them.











  • For the 25th anniversary of Super Mario Bros, Nintendo released Super Mario All Stars for the Wii. It was just an emulation of the SNES game from years before. It was released for $30 even though you could buy all of the original games on the Wii shop for like $21 total. It just reeked of “We know you’ve already bought these games like 4 times, but please buy them again”. They did do a better job on the 35th anniversary though.



  • Zarxrax@lemmy.worldtoGames@lemmy.worldMicrotransactions
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    8 months ago

    I have no problem with developers continuing to create new content and give customers the option to buy it or not.

    Loot boxes and gambling stuff and types of micro transactions where you are basically paying a fee to avoid artificial annoyance/grinding are a cancer on the industry.




  • I think there is a middle ground though. It's fine to have easy settings to help people get though a game if they want. The online functionality in Mario wonder, and the ability of Yoshis to not take damage are great examples of that. But on the other hand, I also don't want to just steamroll the game, fully clearing most of the stages in a matter of minutes. How many man hours of work did they put into each of these stages, just for me to blaze through it in 3 minutes and then never look back?

    Like I previously mentioned, something as simple as just a time trial mode could give me an actual incentive to go back and enjoy the content a little more.