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Joined 1 year ago
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Cake day: June 13th, 2023

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  • You make excellent points. Personally, I rarely have a problem paying for proper DLC (and buy proper DLC I mean, additional story content that wasn’t obviously cynically cut from the OG game). Notable past examples for GTA, stuff like ‘The Ballad of Gay Tony’ were amazing expansions.

    Also sticking with GTA, they’re a good example of bad practice nowadays (imo). They pivoted to online-only DLC once they realised how lucrative a pay-to-play system can be when leveraged against not being bullied by players with more disposable income. There was amazing single-player content in dev for GTA5 and they cut it to focus on MP. Worse, they left the dregs of that content in the game, allowed a ‘GTA5 mystery’ concept to flourish and left people hunting for the mystery thinking they were going to find something like GTA4’s bigfoot. Knowing all along it didn’t exist. But of course, happy that people were still playing and hoping they would get bored and try online mode.



  • This was what I meant. It’s these smaller devs that seem to be innovating to any extent at the moment!

    Maybe I’m just a bit jaded due to being an old fart nowadays… I remember playing the original Doom / Wolfenstein so especially FPS feel so overdone to me. When was the last time you saw a truly novel game concept? I’m sure I’ve seen a few over the last few years but can’t remember (see, old fart).


  • This is the big problem with modern gaming. Too many companies are now in hock to investors and publishers. To those at the top of the hierarchy, making a game is an investment, a bet. Innovation is stifled in favour 9f ‘safe bets’, no wonder gaming is stagnating.

    It’s not all doom and gloom, there are still exceptions to the rule. But it’s certainly not looking good for fantastic single player games.

    I’m expecting gta 6 to have a much shorter single player campaign with most of the focus towards online (and more obscene earnings from shark cards 2.0).




  • Yep I definitely took it wrong, one of the problems with text only communication… No body language or audio cues! No worries.

    The devs of my audio interface have definitely been asked a fair bit about Linux compatibility… But considering they’ve not even bothered bringing their new DAW to PC, it seems they’re strongly focussed on mac ecosystems only for the foreseeable.

    Personally I think compatibility should be a two way street pun not intended! But unfortunately companies tend to vote with our wallets, so until Linux becomes even more established I doubt they will dedicate much if any resources to making their devices work on it. Shame.

    I bought a new audio interface for live work a few months back, went for an audient id24 partly because it’s Linux compatible (although no native drivers). So I will get stuck in at some point. I started using PCs back when floppy disks were actually floppy so I’m not afraid of command line stuff!


  • None of the main adobe suite works on Linux either, so let’s not pretend my use case is so narrow. Literally none of the programs I use to work (Cubase, Audition, After Effects, Illustrator, Premiere, yes I can install a virtual windows machine but that completely defeats the purpose) works with Linux. And from what I gather last time I researched this, hardly any audio interfaces are Linux compatible. Most of the games I want to play also are not Linux-compatible.

    Fact of the matter is, despite the large dedicated userbase (which I appreciate), it still has a giant gap where many prosumers and casual users cannot utilise it. It’s no good saying “ahhh well YOU’RE not compatible with US! No u!”. I’d love to switch and tbh am strongly considering a setup for live PA that’s Linux based, in the hope that it brings greater stability. But it’s going to be a large investment of time, and I’ll have to buy a different audio interface if I have a hope of making it work.







  • Bleeping Lobstertomemes@lemmy.worldUtterly insane
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    1296 months ago

    I get that they have to protect their IP, but $14m is insane. Feels like the judge threw the book, switch, 3DS and every other console they could find at him. Does he have no right of appeal against the sentence?

    When Bowser was first sentenced, Nintendo’s lawyer Ajay Singh said in a court transcript (via Axios) that the company wanted to “send a message” to other Switch hackers.

    Correct me if I’m wrong, but I thought sentencing was supposed to reflect the severity of the crime and make fair restitution? It sounds as if this sentence / restitution was massively inflated to create a deterrant, to benefit a private business. Huge fail from Nintendo imo that only makes me want to never buy one of their games or consoles again.