DefederateLemmyMl

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Joined 1 year ago
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Cake day: August 8th, 2023

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  • A core memory of mine is getting flung off of one of these things because of the centrifugal force, falling on my back, and being unable to breathe for like 20-30 seconds … until I screamed at the top of my lungs, and things slowly returned to normal, while the teacher just went: oh you’re fine, don’t be a baby. I was 6.





  • I think the question is rather forward for a girl you just met at a party, but at the same time I think someone’s youtube recommendations would be a good indicator of some obvious red flags that someone may want to consciously hide from a prospective partner. For example, if someone’s feed is full of alt right/joe rogan/incel crap, or for women, full of FDS crap, you’re damn right I’m gonna judge.


  • Don’t buy shitty gaming keyboards with shitty software and shitty styling from shitty gaming companies.

    Buy a decent mechanical keyboard from a reputable keyboard producer. Make sure it has VIA/QMK support and you will not need shitty software. Many also come with RGB, if that’s what you want.

    If you can avoid falling into the trap that is “the mechanical keyboard hobby”, you will be set for at least a decade.



  • Still better than a light sensor in a communal bathroom… outside of the stalls. That’s how it is at my workplace. If I spend a bit too long pooping, and nobody else comes in to poop at the same time, I end up in the dark. Then when I have to wipe, I have to either risk opening the stall door and wave into the room, with my dirty ass hanging out, hoping nobody happens to enter the bathroom at that time, or wait patiently for someone to come in and reactivate the light. Makes me wonder how blind people check their wiping: do they go on flavor or smell?







  • most PCs by that time had built-in MIDI synthesizers

    Built-in? You had AdLib cards for FM synthesis, but they were never built-in and most PCs didn’t even have them. Adlib cards used the Yamaha OPL2 or OPL3 chip.

    Along came Creative Labs with their AWE32, a synthesizer card that used wavetable synthesis instead of FM

    You are skipping a very important part here: cards that could output digital audio. The early Soundblaster cards were pioneers here (SB 1.0, SB 2.0, SB Pro, SB16). The SB16 for example was waaaaay more popular than the AWE32 ever was, even if it still used OPL3 based FM synth for music. It’s the reason why most soundcards in the 90s were “Soundblaster compatible”.

    Digital audio meant that you could have recorded digital sound effects in games. So when you fired the shotgun in Doom to kill demons, it would play actual sound effects of shotgun blasts and demon grunts instead of bleeps or something synthesized and it was awesome. This was the gamechanger that made soundcards popular, not wavetable.

    The wavetable cards I feel were more of a sideshow. They were interesting, and a nice upgrade, especially if you composed music. They never really took off though and they soon became obsolete as games switched from MIDI based audio to digital audio, for example Quake 1 already had its music on audio tracks on CD-ROM, making wavetable synthesis irrelevant.

    BTW, I also feel like you are selling FM synthesis short. The OPL chips kinda sucked for plain MIDI, especially with the Windows drivers, and they were never good at reproducing instrument sounds but if you knew how to program them and treated the chip as its own instrument rather than a tool to emulate real world instruments, they were capable of producing beautiful electronic music with a very typical sound signature. You should check out some of the adlib trackers, like AdTrack2 for some examples. Many games also had beautiful FM synthesized soundtracks, and I often preferred it over the AWE32 wavetable version (e.g. Doom, Descent, Dune)







  • I ran it perfectly on a 33MHz 486 with 4mb RAM for a long time. Even Doom II with some of its heavier maps ran fine.

    “Perfectly” would mean it ran at 35fps, the maximum framerate DOS Doom is capped at. In the standard Doom benchmark, a dx33 gets about half that: 18fps average in demo3 of the shareware version with the window size reduced 1 step. Demo3 runs on E1M7, which isn’t the heaviest map, so heavier maps would bog the dx33 down even more.

    I’m sure you found that acceptable at the time, and that you look back on it with slightly rose-tinted glasses of nostalgia, but a dx2/66 and preferably even better definitely gave you a much better experience, which was my point.