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Cake day: June 10th, 2023

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  • SatyrSack@lemmy.onetoGames@lemmy.worldStardew Valley 1.6 is Coming November 4th.
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    1 month ago

    As an illustration, grab an endgame save from 1.0 and open it up in a modern version of the game. The moment you step out of the door, you will be greeted with a series of cutscenes/dialogs explaining several of the various game mechanics that were added in the versions since 1.0. These are game mechanics that, if they had been part of the game from the start, would have greatly altered how one would have chosen to play and reach endgame. One may have prioritized different crops, events, upgrades, relationships, decorations, etc.

    Stardew Valley is absolutely worth the money, and the content updates definitely make it even more of a bargain. But calling the transition from 1.0 to 1.6+ “minor adjustments to gameplay” is disingenuous.

    I just miss the days when games were already finished upon release.



  • My issue with Stardew Valley content updates is that they change how the game works. It is not just adding extra postgame missions or something. The content updates tend to fundamentally change how some things work. Your possible/preferred routes to reach endgame today are much different than they were in 2016. It makes it feel like perpetual Early Access.









  • SuiPlay0X1 runs Playtron’s device-agnostic gaming operating system, enabling gamers to play both Web3 and Web2 games across PC and mobile.

    GamesBeat have some more details, noting it will have "native Sui blockchain integration via zkLogin and Sui Kiosk SDKs, enabling asset ownership directly connected to a device’s account system for the first time in the gaming industry

    What is a web3 game? Something that allows you to grind for NFTs?


  • Sony has a much better [trigger rumbling/tension] implementation in the PS5 controller, nothing outside Sony published games use it though - but it’s compatible on Windows with additional drivers (DS4Win) (not sure about Linux here)

    It also does not work wirelessly. The controller itself and its basic rumble obviously do, but you will not experience the fancy haptic features unless the controller is connected via USB.




  • Good thing that it went to Wine I guess, as they do lots of work to get old Windows programs up and running in Linux and that often involves Mono.

    I see this as the main purpose of this transfer of ownership. When it comes to developing new software, MS has their modern tech stack for creating cross-compatible code, and the recommendation is to use that. But that is not helpful when trying to get old legacy software running on a modern system. So MS is giving this “outdated” technology to the WINE team. A team whose primary goal is getting incompatible software to run in the “wrong” environment. This should allow WINE to continue to properly handle older Mono software for the foreseeable future.