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Joined 1 year ago
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Cake day: June 22nd, 2023

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  • The point was, the only reason only two parties exist in this country has less to do with any mechanical reason why and more to do with the fact that a huge number of people, such as yourself, continue cementing into people’s minds that any alternative choice is worthless. Effectively, by continuing to perpetuate this idea over and over again in peoples minds, you have effectively created a self fulfilling prophecy.

    You are technically, right. A third option has little to no chance, but only because people, such as yourself, have continued to tell others that a third options had little to no chance.




  • I disagree. Even if one is new to programming, learning GDScript still teaches one how to program. Loops, conditions, variables, functions… basically all that is programming is still part of GDScript and it would be no more difficult, once learned, to switch from GDScript to any other language as it would to switch from C#, C/C++, Python, etc. That is to say, once you understand how to program, it's nowhere near as hard to switch languages as initially learning your first one.

    That said, the same could be argued when working with different engines within the same language. C# in Unity, C# in Godot, and C# in ASP.Net applications all have their idiosyncracies that might make the language feel different, even though, at it's core, it's the same language. How a library functions can have a drastic effect on how you program a language, and if you change one library for another, even in the same language, you may find you have to alter your programming style.

    Additionally, languages can be ported. GDScript currently only exists in Godot, but nothing is stopping anyone from writing a python-like or nodejs-like runtime interpreter for the language that allows you to use GDScript sans-Godot.

    As for how nice the language looks… that's subjective. I, honestly, find GDScript to be a very clean looking language (much like I do Python… probably unsurprisingly). C#, on the other hand, I find to be a verbose mess, seeming to take 100 lines of course to accomplish something I can do in 10 in other languages. But, again, that's subjective