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Cake day: July 26th, 2023

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  • Understandable, ty

    To give you some insight, afaik, MacOS is the most horrible to port to because you can’t just compile for it and have to get the hardware first, pay for some sort of key second, and reacquire it every time you fail to port it. All of that is for a very insignificant bit of sales.

    Linux, on the other hand, that I can not explain.





  • Genshin Impact’s first anniversary was the most horrendous one I’ve seen.

    They couldn’t even bother to send out an in-game message to congratulate the players.

    What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get any reward? No.

    Essentially, instead of even acknowledging the anniversary, they made players advertise their game.

    They were also supposed to introduce a paid bundle with some cosmetic items alongside a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.

    What did it lead to?

    • Thousands of outraged players flooded social media.
    • Their discord was spammed with “qiqi fallen” emote (one of the characters laying on her back with a blank stare).
    • Review bombing got to the point where even Google Classrooms became one of the casualties

    I’m probably missing some other details, but this lasted for weeks.

    After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources. There was also another another giveaway event with, this time, guaranteed rewards. The rewards were, practically, you either get a scooter or one cent. Needless to say, it left a sour taste afterward.

    Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.

    So far, even though they’re still very stingy with any sort of rewards, they at least make sure to congratulate the players somehow and give something.




  • Let’s assess the effects this change could cause on real numbers.

    Note: This is a duplicate of a part of a comment I’ve written here above as a response, but I don’t want it to be buried. Hope that’s fine

    I’ll take Nutrien’s 2023 audited financial statement as an example. (Numbers in brackets are what’s deducted to get what’s not in brackets)

    • Sales - 29056
    • Freight, transportation, distribution - (974)
    • Cost of goods sold - (19608)
    • EBIT - 8474
    • Interest - (w/e)
    • EBT - 1952
    • Taxes - (670)
    • Net earning - 1282

    Out of cost of goods sold (2858) is cost of labour, let’s also add (626) from general administrative expenses, and just say it’s all wages.

    • Effective tax rate - 670/1952*100% = 34,3% (wow, that’s a lot for where I live, also ignoring mining tax for simplicity)

    Let’s see what happens to our efficiency if the changes take effect.

    All of costs can be divided into Fixed and Variable ones. Labour, in this case, is Variable because we can manipulate it by employing more staff to compensate for reduction in working hours and keep the sales at the same rate. (Contract workers are usually Fixed Cost, but it’s all relative, as no Fixed Cost is ever truly fixed.)

    Going from 40 => 32, we have a 20% reduction in working hours. Mind you, this doesn’t mean there will be a 20% hit to productivity. It may be more, it may be less (most likely less), for simplicity let’s say it’s 20%. So, we need 20% more workers to compensate. (2858+626)*120%=4180.8

    • New EBT = 1952 + 2858 + 626 - 4180.8 = 1255.2
    • New net profit = 1255.2*(1-34.3%) = 824.7. Mind you, the effective tax rate will probably be lower if employment affects deductibles and/or grants tax privileges.

    So, our net profit margin went from 1282/29056 = 4.4% to 2.8%. Looks bad at first glance, but it’s also a bad year. A year prior net profit margin was at whopping 20.3%, so a decrease from 4.4% to 2.8% would be nothing in comparison.

    Will it result in increased prices? Yes, but it will also lead to economic growth, because more free time = people spend more money = companies earn more = companies grow faster, but so does inflation. If they can manage the inflation, I don’t see why this couldn’t be possible.


  • Edit: you said “but nobody’s explaining the economics to me”, here you go, here’s the basics of corporate financial management with real numbers and a tiny bit of macroeconomics at the end.

    Wait, I don’t get it. You’re saying if you pay a worker 1000$ a week and get revenue of 1100$, then you have a profit margin of 10%. But that’s NOT profit margin (at least not the one one would use for analysis). Not to mention that those numbers are unrealistic because you’d be working at a loss for a very long time, almost guarantee.

    You can’t just pull numbers like that and say, “unprofitable!”. Of course it isn’t. You made it that way.

    Besides, you’re ignoring the rest of the expenses that often outweigh the payroll fund.

    Back to what you called “profit margin,” I’d call it “Return on Payroll Fund.” It’s weird, I don’t like it, it ignores all of the other costs that go into creating a product, don’t use it. In financial management, we use RoS, which is EBIT/Revenue. That’s probably what you were thinking of. Another name for it would be “operating profit margin,” likewise net profit margin would account for ALL of the expenses and not just operating ones.

    Now, let’s look at real numbers. I’ll take Nutrien’s 2023 audited financial statement as an example. (Numbers in brackets are what’s deducted to get what’s not in brackets) Sales - 29056 Freight, transportation, distribution - (974) Cost of goods sold - (19608) EBIT - 8474 EBT - 1952 Taxes - (670) Net earning - 1282

    Out of cost of goods sold (2858) is cost of labour, let’s also add (626) from general administrative expenses, and just say it’s all wages.

    Effective tax rate - 670/1952*100% = 34,3% (wow, that’s a lot for where I live, also ignoring mining tax for simplicity)

    Let’s see what happens to our efficiency once the changes take effect.

    All of costs can be divided into Fixed and Variable ones. Labour, in this case, is Variable because we can manipulate it by employing more staff to compensate for reduction in working hours and keep the sales at the same rate. (Contract workers are usually Fixed Cost, but it’s all relative, as no Fixed Cost is ever truly fixed.)

    Going from 40 => 32, we have a 20% reduction in working hours. Mind you, this doesn’t mean there will be a 20% hit in productivity. It may be more, it may be less (most likely less), for simplicity let’s say it’s 20%. So, we need 20% more workers to compensate. (2858+626)*120%=4180.8

    New EBT = 1952 + 2858 + 626 - 4180.8 = 1255.2 New net profit = 1255.2*(1-34.3%) = 824.7. Mind you, the effective tax rate will probably be lower if employment affects deductibles.

    So, our net profit margin went from 1282/29056 = 4.4% to 2.8%. Looks bad at first glance, but it’s also a bad year. A year prior net profit margin was at whopping 20,3%, so a decrease from 4.4% to 2.8% would be nothing in comparison.

    Will it result in increased prices? Yes, but it will also lead to economic growth, because more free time = people spend more money = companies earn more = companies grow faster, but so does inflation.




  • Mistic@lemmy.worldtoGames@lemmy.worldFamily Group Games
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    9 months ago

    Maybe it’s just me, but I’d play the hell out of BG3 when I was 12.

    The amount of time I spent on TES 4 and 5 back then, and BG3 hits just the right spot with the variety of ways it allows you to play it.

    Minecraft is also in my top favorites.

    What I’m saying is, don’t count BG3 out completely. Not to mention that it’s very saturated, so a shorter attention span shouldn’t really be a problem, but you never know.

    As for suggestions. Definitely Terraria, as others mentioned. There was also Lego Fortnite, which looks like it would fit the tastes. Maybe also party games?


  • Here's the thing, if you reduce the amount of people who will vote, it increases the cost of a singe vote and by extension incentivises falsifications by the ruling party.

    Being able to vote isn't a privelege to cherish it, it's a right.

    When it comes to such things, always remember how they can be abused, because they likely will be.

    This is how informational autocracies do it. The deincentivise participation and use state employees to vote for people who didn't participate. This is how it works in Russia, Belarus, and many more other countries.



  • Mistic@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    I’m missing one key detail here.

    What are your criteria for a mechanic being predatory?

    Heed to my long explanation of what I would consider predatory or not:

    In my opinion, a predatory mechanic is one that is set to make you spend more money by means of obfuscation.

    So, obstacles to progression, purchases with no affirmation, currency obscuring and etc.

    In this way, for example, if an item can only be bought with non-tradable premium currency, the currency is predatory. However, if the currency is tradable then it isn’t predatory because it’s main purpose lies in trading and not obfuscation.

    Same way gacha is also a predatory mechanic, gambling is predatory, and loot boxes. Because you don’t explicitly know what you’re getting and how much it costs you to get the thing you want.

    Therefore to me a free battlepass cannot be considered predatory, as it’s main purpose is to increase level of player engagement.

    I would agree, however, that making BP permanent would make it a much nicer feature. As in, you can work towards completing previous BPs you’ve missed. Otherwise it’s kinda meh. I don’t particularly like them anyways, it’s a pretty lazy way of achieving that goal.


  • Mistic@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    Warframe’s “BP” system is the most non-intrusive out of all games with BP that I’ve played.

    I was disappointed when saw it initially as well. But on closer inspection, it is completely free, you’re not being locked to playing on a certain week to get the missions done and, what I recently found out after years of not playing the game, is that old rewards return to BP on low levels.

    This essentially makes it very easy to catch up should you choose to.

    About player interactions, toxicity happens, but it happens in every online game. You can’t really expect an MMO game to not have player interactions.

    I too am a little anxious when dealing with people I don’t know, but it really is not that big of a deal. If you’re actually having problems with it, consider seeking advice from a specialist.

    Having an auction house, although is nice from a convenience point of view, could be going against the design of the game. A bazaar type of trading has it’s own charms, and some people may prefer it. Either one is fine with me, personally.

    Most of what you’ve listed don’t sound like problems with the game itself, but rather the game being just not for you. And it is normal.

    And trust me, there are quite a few problems with warframe, especially for newer players. Like the story not being explicit, you being thrown into the game with no real set goal, game mechanics not being explained properly and so on, which makes you have wiki open on the side to play the game without issues.


  • Mistic@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    1 year ago

    If we’re being completely honest, all of those are in rotation and although some items cannot be grinded for during that time, it can still be traded for, so it is not an issue.

    Dailies and weeklies are here to keep you engaged. They provide some rewards, but I wouldn’t call them mandatory to progression. They’re more of a side-bonus.

    Personally, whenever I’m bored of warframe I just leave. After a while new quests appear, new guns and all of the other stuff to work toward.

    The best part is that whenever you return you’re pretty much at the same place as you left it off.

    Hence I personally see no rush in getting all of the stuff I want. I’ve been playing this game on and off since 2013 and have yet to experience fomo with it, because of the things listed above.

    Destiny, for example, is much much worse. Especially after they decided that it’s a good idea to vault planets and remove quests. Made me leave the game, I just can’t deal with it and have life stuff to do. Mind you, D2 is easily one of my most most favourite games.

    Same with gacha games like Genshin or Honkai 3rd. It’s exhausting.

    Didn’t have that experience with Warframe.


  • Mistic@lemmy.worldtomemes@lemmy.worldeconomics is not a hard science
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    1 year ago

    I would actually love to hear you elaborate on that.

    In what way sociologists work harder than economists?

    I’d argue that when it comes to science, you can’t study economics without studying sociology and politics. Because then you will be lacking context. Wouldn’t that mean more research?

    In fact, how do you define “hard work”?

    I’m acually curious, it’s an interesting topic.


  • Mistic@lemmy.worldtomemes@lemmy.worldeconomics is not a hard science
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    1 year ago

    It isn’t a difficult science from a learner’s PoV.

    It is, however, difficult in a sense of trying to figure out why in the world what happened happened, and most importantly, making it possible to do again.

    That’s because not only can you not experiment, you only gather data from observations, but once you share the product of your studies the reality changes in reacton to it.

    In same Physics the object of your studies doesn’t simultaniously study you.

    Math gets involved to get a result that is somewhat reproducable. But even then since we can’t factor everything we use degrees of probability/certainty.

    Theoretically speaking if we managed to fully understand human behaviour then we coult predict the outcome of everything. As you can imagine, we’re nowhere close to being able to do that.

    Back to original post, yes, economics is closer to psychology than it is to physics. At least for the fact that we study human behaviour, but on a different scale. So sociology and political science are the closest, then psychology, next all of biological sciences, and chemistry, physics and everything related come last pretty much.

    Math doesn’t fit anywhere here, since it’s a tool for measuring reality and not a study of reality itself.