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Joined 9 months ago
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Cake day: September 27th, 2023

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  • So is the example with the dogs/wolves and the example in the OP.

    As to how hard to resolve, the dog/wolves one might be quite difficult, but for the example in the OP, it wouldn’t be hard to feed in all images (during training) with randomly chosen backgrounds to remove the model’s ability to draw any conclusions based on background.

    However this would probably unearth the next issue. The one where the human graders, who were probably used to create the original training dataset, have their own biases based on race, gender, appearance, etc. This doesn’t even necessarily mean that they were racist/sexist/etc, just that they struggle to detect certain emotions in certain groups of people. The model would then replicate those issues.



  • I can only speak for myself. For me it felt really great being able to explore the world having absolutely zero idea of what is what, how much game is left, etc. It is reminiscent of a time when I was a kid and playing a game was exactly like that.

    I even got quite sad when my friend “accidentally” told me

    spoiler

    That a certain action I did locked me into a specific ending unless I did something I probably wouldn’t be able to figure out. Rationally I understand that this is as inconsequential as it gets, but I didn’t even know for sure if there were multiple endings until that point.



  • Eh, nothing I did was “figuring out which loophole [they] use”. I’d think most people in this thread talking about the mathematics that could make it a true statement are fully aware that the companies are not using any loophole and just say “above average” to save face. It’s simply a nice brain teaser to some people (myself included) to figure out under which circumstances the statement could be always true.

    Also if you wanna be really pedantic, the math is not about the companies, but a debunking of the original Tweet which confidently yet incorrectly says that this statement couldn’t be always true.



  • It’s even simpler. A strictly increasing series will always have element n be higher than the average between any element<n and element n.

    Or in other words, if the number of calls is increasing every day, it will always be above average no matter the window used. If you use slightly larger windows you can even have some local decreases and have it still be true, as long as the overall trend is increasing (which you’ve demonstrated the extreme case of).


  • so the names of the ai characters HAVE to be stored in game…

    Some games also generate names oh the fly based on rules. For example, KSP stitches names together based on a pre- and suffix and then rejects a few unfortunate possible combinations such as Dildo, prompting a reroll.

    I suspect with your game, they just fed it a dictionary of common words though without properly vetting it.







  • I definitely paid with some time investment, but you bet I wrote a short script to automate toggling that rule on/off. It’s also not like I had to run that script every time I wanted to play a game. Only to play a game in my brother’s library while he was playing something else or when I wanted to play one of my games and he was already in one.

    Summing up the time investment vs. the cost of games, and using a time-money conversion rate that assumes I had a well paying job in my field and wasn’t still a student, it was definitely profitable.

    You’re definitely right on the frustration front though: I bought many games just to not have to deal with this. It was mostly used for games one of us was on the fence about. Or (like in the Outlast case) only one of us really wanting to play a game and the other just playing along because playing together is fun no matter the game.
    Now, in the former case, it might be back to sailing the seas.


  • I think people are more negative than positive about this change. The old system allowed for far more freedom at the cost of being more annoying to set up.
    This change cracks down on anyone who used the old system in unintended ways, i.e. to share games with family members not living in the same household. For now that check only compares store region/country, but I wouldn’t be surprised if they tighten the requirements further in the future.

    It’s also a negative compared to the old system if one of your (adult) family members throws a huge tantrum, allowing them to cause a lot more damage and inconvenience than before.

    Edit: I just wanna mention, I am saying this as someone who is usually “RiDiNg sTeAm’S DiCK”.



  • Simply blocking steam in your local firewall was enough with the old system, if the last thing the account saw was the library being open to play on or being the owner of the game.

    There are a lot of weird, convoluted tricks you could do with the old system to get around most of the issues. For example: I’ve recently managed to play Outlast: Trials with my brother despite only one of us owning it by turning on the firewall between sending the invite and accepting it and then accepting the invite and launching the game before the invite receiving account (who has to be the owner of the game) sees the invite sending account as offline.

    We’ve discovered this firewall trick relatively soon after Valve fixed the offline mode “exploit”, but we never shared it publically so it wouldn’t get fixed too. I have seen a few people talk about it over the years though.


  • Assuming it is store country that is checked: Simply VPN-ing doesn’t change that. Instead you have to make a purchase in the new place with “a payment method from the region you have moved to”. From experience this locks your account to the new region for 3 months. What would be interesting to know is if you can be in a family and then change regions afterwards without getting auto-kicked.

    Needless to say, my experiments ended at trying to see if they have any kinds of restrictions in place (unlike for the original family share) and I don’t wanna buy a throwaway game and lock an account into a different region for 3 months just for shits and giggles.



  • What really rubbed me the wrong way with ffxiv’s monetization past the regular subscription was the additional retainer service.

    I know it’s not a large benefit to have, even if one’s main focus is on crafting/AH gameplay, but it still annoys me to no end that I could be more efficient by forking over an extra 2USD up to 6 times (iirc) PER MONTH. This means to max out one’s efficiency, one has to nearly double their monthly sub. Ultimately this was one of the many small frustrations with that game that lead to me dropping it, despite overall liking it.