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When called with n=1 ? It’s from i=0 to i<1, so it will do only one iteration with i=0 and print one #.
When called with n=1 ? It’s from i=0 to i<1, so it will do only one iteration with i=0 and print one #.
Yes, to better understand this you have to understand the “flow” of the program. Meaning the order at which the instructions are executed and not written.
Here you have the flow of the program starting from n =3 until the recursion reach draw(0), note that none of the for loop have been executed yet. At this point it reach the first “return” instruction and go finish the call to draw(0).
Then the flow go back to where it previously was: inside the draw(1) call just after the line calling draw(0). And it start executing the next lines of the draw(1): the for loop.
Then it reach the second “return” and proceed again until the whole program is over.
Yes, as I wrote when the method draw(n=1) finish the for loop that print one “#”, this call of the method draw return. Then the process start again from the after the line draw(n-1) of the method draw(n=2), which execute the for loop to print “##” and return. Then again you come back to after the line draw(n-1) of inside the method draw(n=3), ect.
You should keep in mind that everytime a draw(n-1) is called, the current method is “paused” until this call return.
You are looking at a recursive method, as you can see with the line draw(n-1) inside the draw(n) method. You can search for “recursive function” on internet for a better understanding.
Basically, the method draw is called a first time n = a user input, but then this method call itself with n-1 until it reach 0. So you can think as if function draw(6) will call draw(5) and wait for it to return before continuing, draw(5) call draw(4), ect until draw(0) that return immediately.
So then the order of execution will be draw(1) that print " #\n" and return, then draw(2) will proceed to print “##\n” and return, then draw(3), ect until draw(n).
People in the comment seems to not understand that it doesn’t mean average on the “scale of beauty/attractiveness”. But averaged features. Like if you merge all nose shapes of a million person you get this nose, ect.
It was tested already several years ago that people tend to like faces made by merging a lot of faces together and “averaging” them. Most of the time rating them more attractive than the individual faces used.
I don’t find the source anymore… I’ll check better later.
I wasn’t even the first, someone else posted it also while I was typing my answer.
I didn’t even re play it that much. I think in the end I probably have more playtime on Oblivion. But much better/stronger memories from Morrowind. It was maybe because I had less video game experience to compare it with, but this one clearly left a big mark on me. I still have incredible goosebumps when “the road most travelled” or “nerevar rising” sounds start playing from my playlists.
The gameplay maybe clunky compared to today, especially to combine weapon and magic. But everything else was so amazing for the time, and some part are still much better than recent games.
I even had a talk with someone at an “ai in game dev” conference who took as an exemple the way the diary/quest log of Morrowind was working.
Without a doubt Morrowind for me.
Halo and Diablo also, in different genre.
Work related project was a library for curves representation (polynomial, bezier, and a lot of other types) in C++. I liked working on it for several reasons. First one is that I could finally start something from scratch after years of working on legacy code. No dependency on strange old library from the team, only mainstream libraries.
But mostly it was because I learned a lot on this project. I had to mix template programming, heavy use of polymorphism, python bindings of the c++ and serialization together. I had experience in all of this stuff already, but mixing everything together bring a lot of new troubles and you have to understand how it works more in deep to be able to solve them.
I'm not making "famous" open source package with thousands of download and used everywhere, but seeing this package still in use in several other projects (and not only in my initial team) even after I left the initial team feels good. One day someone from my new company recommended to use "my" library as dependency to solve one of our problem, without knowing that I was the author, saying that it was a good well written lib. That's a nice ego boost!
Caused by super fog drivers who don't know how to adapt driving speed and safety distance to visibility conditions.
Fixed that for you
At least two very different for me:
Myst: I was very small when I played it so maybe I missed some slightly hidden warnings or foreshadowing. But basically during the whole game two brothers that are trapped in two magical books claims that the other brother is evil and trapper him in this books.
It looks like the only way to progress in the game is to trust one of them and go do the quests they are asking in order to free them.
I thought I was smart and did everytime both quests for each of them, my plan was to save before the final quest of one and check if is the "good" one, otherwise reload and finish the last quest of the other.
I finish one guy. cue evil laughter I finish trapped in the book and the evil brother laugh that he managed to lie to me for this whole time. Fine, let's reload 5 minutes ago and free the other one. another evil laughter basically same thing happen with the other … wtf ? There is no good ending to this game ??
Turned out there was the dad of this two also trapped in another book that was hidden somewhere else, he was the real good guy and lead to the good ending.
So: don't trust anyone, always look for more options than the two obvious choices that are only an illusion of free will. Lesson learned at a young age.
Other one that is more coming from the community than the game itself: world of Warcraft (vanilla, when it get out), more specifically beating the end boss of the latest raid for the first time. Especially when you are the raid leader. It give such a satisfaction and sensation of fulfilment.
There are a lot of games that require a lot more personnal skill than WoW to beat a boss. But getting 40 people to be ready, prepared, have to good class and good equipment, and play together for hours in order to achieve this common goal is incredible.
I had a very different experience with mine. I bought a middle range one, not the cheap one, with very good reviews at the time. I absolutely cannot trust it. It's always getting stuck, getting lost and not able to go back to charging station, or say that it's "finished" and leav obvious spot of dusts.
My living room is indeed a bit cluttered as it's not that big, but there is still enough space for it to move…
Ahah, it’s in my mind for a long time already but it’s a whole other money sink ! And I don’t have space for now to install that.
Tabletop RPG. I started in High school, you need only paper a pen and a set of dice, right ? All the rules can be found online anyway, right ?
But it’s so much better to have the physical books. And you need more than one dice of each obviously. And this nice metal dice looks very good. I obviously need different set of dice with colors pattern that match my different characters.
Speaking of characters, I need mini. I could get the cheap basic one of course, but the lead ones looks sooo much better.
And I obviously need custom models for all my characters.
Several years later, with a disposable income and I added maps, tokens, terrains, cards, ect. Even a tablet that I use only for this. I’m now limited by the storage place available in my flat (maybe for my own good).
Oh yep, thankfully I am limited by the small size of my garden. But in the past years I’ve spend a lot on it. In the first year I only realised it when I made my budget at the end of the summer. It was so many small purchases but ended up to a big sum !
More than 1h drive and I should spend half a day there.
More than 2h, I should plan the whole day (leaving in the morning and coming back end of the day)
More than 4 hours and I need to spend at least a night there before coming back.
I don’t like to drive long distance at all. Obviously, all of that depend what I’m doing there.
I fully agree with you. And I want to emphasize that the main issue is that if you start advertising Lemmy like OP suggest before it’s “fully ready” to give the best experience to this people, they will decide now that lemmy is not for them and after that it’s very difficult to make they try again and change their mind.
For gaming I see your point, it looks like everything as to be a money grab nowaday which greatly reduce the quality of a lot of games.
For ttrpg I don’t feel like it though. Sure Wizard of the Coast/Hasbro has gone to shit but I left the D&D train a long time ago already. And the amount of other very good and accessible system is amazing. IMO The only thing “bad” that this new popularity bring is players with wrong expectations. Some expect every games and every DM to be of the same quality as Critical Roll or other well known podcast, some exept to find “video games” mechanic like in baldur’s gate, some are trying to force the meme stuff inside the game, ect.