Huh. Seek help.
Huh. Seek help.
That’s almost exactly the difference. Mechanically, they are very similar with some expanded interactions and a bit more player agency. It feels more like playing d&d than ever before.
The SCOPE of the story is on an entirely different level. I’ve only played the first 10 hours, but I’ve done so almost 4 times, and each run through has felt >70% unique. Choices have weight, options are meaningful and plentiful, character interactions are some of the closest I’ve felt to interacting with other players in a turn based RPG.
Is it going to shock the world like Elden Ring and Breath of the Wild? No, probably not. It does show what can be accomplished by a great team of driven writers and programmers who actually care.
Definitely worth a try if you can pay the entry fee.
I have a feeling it has more to do with low production cost than anything else sadly :/
milleNNialS Are kiLLiNg cAblE