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Joined 1 year ago
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Cake day: June 27th, 2023

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  • I used to enjoy programming as a hobby in my spare time, but in two years I’ve opened the IDE on my personal machine no more than twice.

    This is why I have never taken on programming as a profession. I earn more than I would ever make as a developer (even a very senior developer) leveraging my (average) programming skills to produce a personal suite of software tools and scripts that means I can do my chosen profession better, faster and with less effort than any of my colleagues or competitors. I have also developed small apps on a private/ personal basis that I have then sold to my employer for wider use in the company.

    And I still enjoy programming as a hobby as much as I ever have. Don’t underestimate how much being able to program at even an average level can boost a career in another field.


  • Although rug-pulls like this are dubious to say the least, neither should FOSS contributors be hauled over the coals simply because, to justify continuing to commit more and more time to a project. they need to generate some kind of revenue. If more FOSS advocates donated reasonable amounts of money to the projects they use, this kind of bollocks would be much less frequent, and the long term stability of projects would increase dramatically. Sadly, way to many people donate nothing. And way too many companies, as well.


  • Of course, it is not always possible to avoid over-committing as sometimes the business calls for it.

    Well that sounds like lazy acceptance of a bad situation for your team.

    No mention of fighting for better terms for the team. If the business calls for over-committing you team, you or someone else in management have failed. Such a commitment may be indeed be unavoidable in that situation, but your job as a manager is to fight for your team to be additionally compensated for such an over-commitment.











  • Unity have already established market dominance, if not effective monopoly, as the mobile gaming development platform. They are in a position of power, they have invested large sums of money to get there, and there is really very little game developers with a product 1 or 2 years in development can do about it.

    While this is going to be difficult for Indy developers, they really only have themselves to blame. Part of the task when you are making a major software platform decision as a company is to research your vendor’s financial strategy - that’s basic due diligence. Unity has been loss making for years, which either means they are not financially viable (and not a safe bet), or they are engaging in a strategy of establishing an effective monopoly position to later squeeze dependant customers until the pips squeak.

    This is likely just the start, whether it’s through runtime charges, Unity control of in-game advertising, or huge hikes in seat license fees. Possibly all three.



  • Is having a consistent domain language across the board important? Yes, obviously it’s a huge benefit in communication and in maintainability.

    Is not following that convention, in and of itself, a huge problem? Probably not, so long as the primary parties understand the differences between separate aspects (such as the database using a different word order), although the documentation needs to explain this.

    Is not being able to get an agreement on a consistent domain language that everyone will follow a problem for development? Yes. Huge. Crippling. It reeks of poor, indecisive management at the top project level, and petty interdepartmental squabbling all the way down. It’s a huge red flag as to a company’s ability to deliver. It’s not that difficult a thing to get agreement on or to enforce, as it’s entirely visible. If a project can’t do that, it’s not going to be able to do the things that are actually difficult.



  • But if they don’t know they have to knock “shave and a haircut” first, your job gets a lot easier and you’re dealing with a lot fewer nuisance password promptings.

    Very good explanation. And the benefits are even greater: because there is absolutely no response until the entire secret knock is correctly used, the random guy trying to get in doesn’t even know if there’s anyone at that address. (In fact, set up correctly, they won’t even know if there’s really a door there or not)


  • If you want to go down that path, a password is only security by obscurity.

    Port knocking is an extra layer of security, and one that can stop attackers from ever knowing your private server even exists. A random scanner won’t even see any open ports.

    Always bear in mind that any random guy advising people not to use port knocking may be doing it with malicious intent. I’m sure there’s someone out there advising that random passwords are a waste of time, and everyone should just use monkey123.