Sorry I'm a bit late

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Joined 9 months ago
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Cake day: September 23rd, 2023

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  • Haven't looked at MX Linux before, thanks for the info!

    Like I said, I really can't care much about window managers at this point. Mostly, I'm tired of having multiple window managers installed after just a few app installs. If I start out with Gnome\Plasma, I'll surely end up wanting some apps that have only been made for KDE, & vice versa. Never once have I seen a Linux machine that had all the apps I'd want, using just one window manager.

    I suppose most apps could be compiled from source to run on one or the other, but alternative compiles have invariably been a hassle to me…

    Since I end up needing at least two window managers installed anyway & they keep changing generations about 10x as often as I change machines, it's pointless for me to have a preference. The best window manager is whichever one each developer of each app happened to use?!?







  • Wireless has a lower minimum latency than wired, that's why trading houses set up relay towers from Chicago to NYC, in order to achieve the lowest possible latency for their trades between the two markets.

    Wired gives better stability, due to almost zero interference noise. The primary cause of sucky WiFi speeds/stability, is having too many other people's routers nearby.






  • Godot is not bad for 2D & 2.5D, & it's a lot better at true 3D than it used to be, but as far as speedy usability, I'd compare it to UnrealEd 2.1 in many ways.

    I really think the main reason anyone uses Godot, is the licensing & cross-platform support.

    If Unreal 5.1 would run at all on any of my machines, I couldn't even really begin to make any kind of objective comparison between it & Godot; it's like the difference between having a bunch of clever hand-tools, versus having a bunch of really well-made power-tools.

    Try making a mountainous landscape, sprinkle a handful of different trees, then carve out a tunnel that loops under itself with a ledge overhead. Anyone proficient with both the Godot & Unreal toolsets, seems to get good (& stable) results in moments using Unreal compared to minutes or hours, using Godot. Unreal's interface & free assets have set such a high standard for so long, that I find Blender is the only thing I could compare it to, but Unreal's workflows make Blender look like Maya.








  • Option 3 is the usual method, & it works quite fast on almost any machine that's even capable of decoding high bitrate video fast enough to keep up with its framerate, in the first place. On a HDD, that previous frame may briefly require seeking to get back to, but no such delay occurs with flash storage.

    Of course, it doesn't need to be done fast; we're talking about long looks at single frames!

    For best results, frame-capture apps use cross-frame interpolation with motion estimation (& these days, AI).

    I don't remember the last device I saw, that would struggle with this in any way. It's basically just been dismissed as unimportant, by the VLC devs, rather than actually being all-that-difficult to implement.

    I'm shocked that VLC doesn't offer reverse playback by now, given the absolutely enormous video resources & random access storage, we're all blessed with now.