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Nature is healing.
Nature is healing.
Nobody who packages debs are updating their applications for jammy anymore. Anything I install is several versions old at this point. Just the other day I tried to compile an application that uses Autocxx, only to find that it requires C++14 headers, and the jammy repo only had up to 12 or 13. I know I can add PPAs or get things other ways, but it kind of defeats the point of a package manager if I’m constantly hunting for things outside of it.
I’m looking forward to Cosmic, but I’m curious if it will delay the 24.04 LTS release. 22.04 is pretty long in the tooth at this point.
Just because your experience has been perfect does not mean mine and other people’s been.
That’s why I linked to ProtonDB, where the vast majority of people have a perfect experience out of the box.
Sounds like you’re the only one.. I’ve played several hours of Lethal Company, and it’s ran perfectly.
It's much faster.
Most of those were preexisting contracts they needed to fulfill. You're the one who's arguing in bad faith.
Astroturfing is a very real thing that major companies participate in to sway public sentiment.
That’s kind of the story with VR everywhere though: there’s a tiny handful of AAA titles and a ton of indies. You have to dig a little more for the gems. PSVR1 was the same. I do have to disagree than any multiplat game would be better on Quest: it’s massively underpowered. This video shows how drastic the difference can be.
It is a shame that we’re not going to get any more Bethesda games ported to VR (there’s a rumor that the “exclusivity” Sony was negotiating for Starfield was really a VR port), but PSVR2 does have some decent games still in development. Remember, it has only been 5 months since it launched. Eurogamer occasionally publishes a video with clips of upcoming games. Their latest one has 111 games in it, and while some of it is shovelware or just not things I’m interested in playing, I’m personally looking forward to around a dozen of those.
There are too many technical hurdles to making backwards compatibility work, and personally I’m glad they ripped off that band-aid this gen and gave us real VR controllers.
And if you think there’s a lack of games, you just haven’t been paying attention.
EAC works in Proton, as long as the developer takes the time to configure it right.
Because support is missing from SteamVR, existing games, or both.