Is that Van Gogh?
Is that Van Gogh?
Do you have any source for those claims? There are plenty of better reasons to develop voice synthesis than replacing voice actors.
That bot isn’t what we would call AI these days.
It’s not fair the developers take the heat for this. We should learn to find the right people to complain to.
Make the dude do a flip.
Damn, good effort. Hopefully someone knows.
There’s something written to it.
I had the demo disc with the trailer for this. I played it to help get to sleep.
Why did they make it boring on purpose?
They are.
You’re too late.
Souls games are a whole different beast from this type of game. It doesn’t really prepare you for managing cooldowns and doing complex attack strings. They train you to be careful and win without taking big risks, which sounds like the strategy you executed. From what I can tell almost half of that fight is cutscenes, which isn’t ideal.
I will agree with you that the gameplay seems boring though. They could have done more. I’m told that it gets better when you unlock more moves and mechanics.
If it’s three minutes for a boss, I think that’s reasonable. Do you have any examples you can show me? From what I’ve seen, the fights are pretty quick in this game.
I still can’t find what people are taking issue with here. The article doesn’t really explain.
His work on Vagrant Story was phenomenal. Japanese scripts tend to be really boring and samey. Without the work of a good localizer, you’d hear the same twenty anime one-liners interspersed throughout the entire game.
This is a hard fit for a goose.
I like it. What now?
Check out Civitai for Stable Diffusion models. I’m not quite sure which model they are using, but you may be able to find something on there.
Also, there’s a Stable Diffusion community at !stable_diffusion@lemmy.dbzer0.com. If you make a thread there we can help you find what model they use or something similar.