QQ: what’s the difference between markup and markdown?
You read the name. You know what I am.
QQ: what’s the difference between markup and markdown?
Interesting
Edit:
So, I had a look at it… It feels like a Blooper reel made for the game… The Toy Story one I believe started off with them using bloopers from the VA sessions.
But nonetheless, to have such content requires the game itself being fully finished before the deadline. This is the basic requirement we lack currently, so such stuff will only add to the stress of the devs.
Nois
Bloopers for Mario?
Okay. Will do.
Alrightey.
Haven’t played L.A. Noire yet. Is it worth the money and time?
Glorious. I absolutely would love such reels at the end credits of a game.
Maybe even simulated bloopers like with the original Toy Story credits. To watch these characters act like actors would be hilarious.
Screenbox replaced VLC UWP for me because it’s literally VLC on steroids.
Microsoft is useless. But the indie devs I’ve seen make UWP apps sure as hell understand how UWP should work.
Lots of independent UWP apps that work perfectly for me… But fair enough 😂.
I use Flow Launcher for that, but thanks!
It already has annotations I believe…
What else is there?
Regarding the user reviews, I would much rather prefer stores integrating with existing sites like IGDB rather than have independent review systems.
But that’s fine I guess.
I recently finished playing Deliver Us Mars. I’m happy with it for the most part, but it only reinforced my suspicion that Unreal Engine games are not being optimised well enough 🫠
In case anyone wishes to know what I thought of the game:
The story is fine. It feels like so many problems would be solved with a simple conversation and characters make decisions impulsively. The voice acting is spectacular, and the background music, while not cinematic by any stretch of the imagination, was definitely really good for setting the mood.
Part of my review from Backloggd
YO MAM-
What is the Loss meme?
Wow. That’s understandably frustrating.
No