Developer of Deus Ex Randomizer, StarCraft 2 Randomizer, RollerCoaster Tycoon Randomizer, Build Engine Randomizer, and Groovie 2 in ScummVM

https://lemmy.mods4ever.com/communities

https://mods4ever.com/

  • 10 Posts
  • 75 Comments
Joined 1 year ago
cake
Cake day: June 7th, 2023

help-circle


  • Watch Digital Foundry, very very few AAA PS5 games can do 4k AND 60fps (which is what I assume you mean by “high framerates”, although 60 isn’t really that high it’s just mid). Probably none of those are doing ray tracing at the same time. Most PS5 games have upscaling enabled at all times because they’re rendering at much lower internal resolutions. PS5 Pro is not even twice as powerful, it’s not going to be capable of pushing 4x as many pixels per second. There’s a reason why they’re still talking about their upscaling algorithms.

    “Advanced ray tracing” is not a technical term that exists it’s just marketing speak. And obviously they couldn’t say path tracing because they won’t be doing much of that like a 4070 or 4080 can do.

    Here Digital Foundry is comparing the PS5Pro to the RTX 3070 Ti, which is much weaker than the 4070 https://youtu.be/W2wOn8zS8dU?t=3577 (the 4070 has more VRAM than the 3070 Ti that they mention there)

    The 4070 is similar to the 3080, which is a pretty decent lead over the 3070 Ti. The 4080 is leagues above them all.

    https://tpucdn.com/review/nvidia-geforce-rtx-4070-founders-edition/images/relative-performance-rt-3840-2160.png











  • Plenty of site to participate in and plenty to talk/post about that doesn’t involve your thing.

    I comment plenty, and anything else I want to post has already been posted. I guess the only way is to start following RSS feeds to post things more quickly lol. I’m not gonna do that though.

    Also the fact that they count it site-wide instead of sub-wide means if you create your own sub or use an appropriate niche sub, you’re gonna screw up your own ratio.



  • Message text so you don't have to read the image:

    Hi /u/Die4Ever,

    Thank you for posting to /r/Games. Unfortunately, we have removed this submission per Rule 8.

    Promotional Content Requirements

    We have strict rules for promoting content. Posting links to your own or affiliated content are considered self-promotion. Promotion should not be the main purpose of your account, you should be an active, participating member of this community first. Violation of these rules can result in a ban either on your user or on the site or game in question. Remember that Reddit has its own advertising feature which is a much better, appropriate way to use Reddit for the purpose of advertising!

    Post Compensation and Disclosure - Receiving compensation of any kind to post about something without disclosure is strictly against the rules. This includes money, Reddit Gold, or anything in between.

    Account History Requirement - No more than 10% of your submissions across all of Reddit may be to any single site, profile, or channel. This is not limited to your own content: you can be in violation of the promotion rules for a site that you have no direct affiliation with. Comments usually do not factor into the 10% rule. That being said, we can take comments into account if we feel they are being used to circumvent the 10% submission restriction (such as posting a specific domain repeatedly in comments) Additionally, moderators may use their discretion when it comes to multiple sources about the same topic in relation to promotional limits.

    If you have any questions or would like additional clarification on the promotion rules for /r/Games, feel free to send the mods a message about it!

    This is considered an official warning. Further Rule 8 violations may result in greater consequences, up to and including an account and/or domain ban from this subreddit.

    If you would like to discuss this removal, please modmail the moderators. This post was removed by a human moderator; this comment was left by a bot.




  • Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it’s not perfect but it does enough for us). Technically it’s possible to add a DLL module to the game for stuff like JSON parsing but we haven’t needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

    We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn’t allow seeding.


  • Gameplay perspective…

    This game is really open, there are many approaches to every situation. Which means when things get randomized, it tips the scales of balance and you have to reconsider every option for every seed.

    Even just choosing a melee weapon, you’re thinking about knife vs baton vs crowbar vs sword vs eventually the dragon’s tooth sword. On some seeds the knife does a bit extra damage and then you gotta think if it’s better than the baton and crowbar because of its speed, and it only uses a single inventory space. On some seeds you might get a weak and slow dragon’s tooth sword and it might not even be worth keeping!

    And then you’ve got all the different paths through the levels, and you’ll be rethinking routes based on random start locations, random goal locations, or random enemies in different spots, or items or medical bots. Or maybe a door was randomized to need more lockpicks and your lockpicking skill is worse than vanilla, maybe you need another way around or you choose to find the key to save lockpicks for later. You won’t be doing the same thing every playthrough like vanilla where eventually you figure out which approaches you like best for each spot. The randomizer gets you to rethink it all and adapt.

    The ability to do anything also means you can always progress, you don’t get stuck just because you’re missing a password or low on multitools, there’s always another way. The randomizer really forces you to adapt.

    I think any game with good replayability is a good target for a randomizer, it just amplifies that replayability.


  • Technical perspective first…

    This is Unreal Engine 1, which used UnrealScript programming language. It was extremely flexible, and you can extract the original UnrealScript code (including comments) from the game. This means it’s nearly an open source game, except for the native code. But pretty much everything is controlled by the UnrealScript anyways. Including the GUIs, HUDs, conversations, most of the AI stuff, damage calculations, keyboard key bindings, etc.

    On top of this, Deus Ex released their SDK tools (I think in 2001, around the time of the multiplayer patch). Which is their version of the UnrealEd map editor, conversation file editor, and UnrealScript compiler/extractor.