Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.
It’s the same version, just different numbers. The update for Xbox should be out by now, I noticed there was an update for it a few hours ago.
And it doesn’t run as dogshit as ARK proper
Or even Pokemon proper.
Isn’t that practically the same as all games in general?
Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).
Isn’t that largely just the case for competitive games?
While true, that’s not exactly relevant when it’s a choice between losing a lot of money and not losing a lot of money.
You'd be surprised. If someone just happens to miss the initial wave of press, then they might notice the second wave when it does announce it.
Yes. Stopping the meteor requires a number of materials as well as powering the device to destroy the meteor. Also just to clarify, 30 days to stop the meteor is 30 real time days. The game is largely complete and honestly, I don't think you'd even really notice what's missing unless you specifically look up what's not there.
Well, considering that time was either on the way towards bankruptcy, at bankruptcy, or barely recovering from bankruptcy, it's a fairly easy explanation as to why they're doing better now.
Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn't be profitable for another 3/4 years (by 2027).
Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.
It could be worse. They could have looked towards Autodesk for inspiration.
What's the point of rehabilitation if you just arbitrarily decide that people aren't worth it?
It can be, yeah. Sound can be damaging, sometimes irreversibly for people.
I'm just gonna take a different approach here. That's not a definition. That's just a statement. You actually have to give a description of the criteria for what constitutes as "Assault" to make a definition. Why isn't it assault?
It's literally described in the very first sentence:
A Baldur’s Gate 3 player joked that their fiancée may have found the rarest possible ending for the game when Wild Magic turned everyone into dogs and cats for the final cutscenes.
Yeah, but you don't need to tell me that in an unskippable cutscene (the fact that it's unskippable is the part I have an issue with) and ironically, the gameplay is so compelling that I absolutely do not mind just wasting my life away toiling under these ridiculous work conditions.
Edit: Let's be real here, the game didn't need a story. Just set me up with a ridiculous amount of debt and let me just break down ship after ship. They could have just added more ships and systems than make a story that people actively would work against.
Wait, what do you mean about the pity system? It’s identical for between Genshin, Star Rail, and Zenless.
I think it’s, what, like 90 for 5 star, 10 for 4 star. Standard and Limited banner tracks their own counter. Pulling on one doesn’t reset the other.