Blood rain, giblets, and warm bullet casings
Mild, sharp, and sharper cheese tastings
Metal dudes shredding their taut guitar strings
These are a few of my favorite things

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Joined 1 year ago
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Cake day: June 21st, 2023

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  • The only game I preordered was Monster Hunter Rise. They offered a demo that I played longer than most games currently in my library and it was polished and showed no performance issues. It showed me that it was the game I wanted it to be. So I nabbed it for a preorder discount deal from a 3rd party, legit storefront to save some cash. And it was my favorite of the series and my most played individual title. Maybe that’s all rationalization of something I still shouldn’t have done, but if you are discerning, it works.







  • Not gonna lie, I’m a little concerned after this patch. I don’t think it’s entirely unfair to make comparisons to the first game seeing as it’s a sequel (up to you to agree/disagree). But with this patch especially, the philosophy differences between the two are becoming more apparent.

    In 1, there was almost no primary that was useless altogether. Certainly no support or AT that was useless. And even at the high levels the armor spam wasn’t as ridiculous and we had more reliable tools to deal with it.

    If they want things to be harder, why did they change the reinforce system to be objectively easier? That system change is my single biggest 1>2 gripe.

    This after seeing one of the devs back this balance patch by constantly (and imo not so professionally, but I’m a boomer like that I guess) on Discord chide people not happy about the changes to “just go play an idle game” if they want an easy power fantasy cake walk.

    Like I said, major concerns for me. The response to this will tell the tale. I never could get into DRG primarily because they seemed to prioritize difficulty balancing way over having fun in combat. Same thing with Deadlink which should have been a fave of mine. I really hope to not see HD2 go that route when I’ve touted HD1 as one of my faves and a contender for best coop game of all time for years now.





  • Same here. I got lucky and discovered the Keto diet pretty much right before it took off into being the latest fad. So I got the benefit of missing all the “lose 100lbs in 10 minutes” nonsense and the commodified aspect of everyone selling you something.

    And it worked fantastically and lead to complete lifestyle changes that have persisted and made a healthier me.

    I still recommend it to people but always give heavy caveats to stay away from the fad part and go with the basics.




  • Last Batch

    Lightyear Frontier: Standby for TitanFarm. I’m not a survival/crafting game fan, but I’m always on the lookout for one that might finally win me over. And for mech based games. So I had to try this. And I think I might get into it. Right out of the gate it already captured me more than other similar titles. Some of the more frustrating aspects of this type of game are addressed, but not completely. But I can’t explain much more than that I had a really good time just messing around, which I never do. So I think its a safe bet for fans of the genre. Looked and ran great too.

    Balatro: Hardly the first to sing this one’s praises. It’s a satisfying experience. All you need to know is how to make a poker hand, the game does the rest. Has plenty of its own mechanics to stay interesting. Making an outlandish and bold prediction this one gets popular.

    Artifact Seeker: Had a lot of skepticism about this one with the obvious thirst trap, but I had to try it was I ran short on demos. Turns out its a pretty fun mashup of some of the best aspects of more successful survivor titles out there today. Should provide a nice grind heavy experience for survivor fans on full release.

    Echo Point Nova: Freshly updated demo for this next fest. Fantastic new adventure from the maker(s) of Severed Steel. A wide open, insanely fast movement shooter metroidvania with coop to boot. Can’t get much better than this.


  • Second batch of highlights

    Rotwood: From Klei Entertainment, makers of Don’t Starve/Together, a 1-4 player roguelite with artstyle and map traversal similar to Cult of the Lamb. Thankfully, it has deeper combat, with a combo system. The in-run progression felt good with nice synergies for movement and combat abilities. Dodge felt a little off, but it may have been the heavy class I was playing. Did not get to try multiplayer and progression was demo locked. One to watch for sure.

    STAND-ALONE: If anyone has played Astral Ascent, the gameplay is similar. The “Skill-Deck Building” system is nearly identical, just without the annoying rotation mechanic so you can use anything at any time. Run progression is short arenas then on to the next area via your ship that contains some type of reward. Presumably with path choices in the full version. The story is sheep vs wolves is some futuristic war-like engagement.

    StormEdge: Another roguelite with its own combat system. From what I saw, you only have one attack, but as you combo it, its power grows. They throw in armored enemies that require making it to the last part of your combo to break. The other piece on display in the demo, and what kept my attention, is the necessity of perfect dodges, such that it encourages risky play so far as to bait attacks and dodge them. The demo character created copies of himself on success that attacked with you and broke magic armor. Only complaint with the demo is I really wanted to see one of the other playable characters, but it appeared to require more time than I like to give demos, if it was even possible.

    Necrosmith 2: Didn’t play the first one, so fresh take. It is a tower defense/RTS light game flow. You raise new soldiers from body parts scavanged and earned throughout play. You can give each soldier different commands such as resource hunting and defending the tower. Different body part combos make different soldier types. And you can take movement control of individual soldiers at will. Could be a fun Deck title for sure.

    Chasmal Fear: If I were a fan of slow horror shooters, this one would excite me. It attracted me with: " next-gen FPS action horror game…from the perspective of a body camera." And it delivers on that and the extremely claustrophobic feeling that entails. The field of view this necessitates makes aiming feel odd and I think it may struggle to find a wide audience due to potential nausea some people experience at low fov. But I did enjoy seeing something new-ish and would recommend it to fans of that game style.

    Surprise demo of the event so far…

    Knights Within: I downloaded this as a joke expecting absolute jank for some lulz. But I promise you this assessment is not a prank. What I got was a surprisingly smooth, fairly polished game with satisfying gunplay and melee combat. It’s, no joke, a Helldivers 2/Risk of Rain 2 style co-op, objective-based horde shooter with the ability to extract or push your luck. The aesthetic is knights with guns and Titanfall 2 colored visors. Movement and combat felt really good. I successfully completed my first run after a challenging boss fight. Definitely should be a good time with mates if you enjoy a 3rd person rougelite shooter experience. I bamboozled myself and got a nice surprise and I’ll be playing more of it before the event ends in case the demo goes away.