I am perfectly happy to have one less thing to worry about, don’t get me wrong.
I am perfectly happy to have one less thing to worry about, don’t get me wrong.
So… what the heck happened there?
A fair point, but I do want to highlight that we’ve had plenty of companies like Bethesda releasing crap like Starfield, using tactics that specifically turned on their artist employees, and then scratching their heads on why it didn’t sell as well as Skyrim or Doom. I’m also seeing a lot of C-class laziness here.
Maybe they could consider just, you know, not releasing things that suck so bad.
You do realize that your a fuckin’ troll, right?
How is a caucus even a news item??? Also, when did 50% become a “landslide”?
In 2017, The Hill hired John Solomon as executive vice president of digital video. Solomon inserted material from advertisers into journalistic copy, leading to protests from The Hill’s publisher. In March 2018, he worked closely with associates of Rudy Giuliani, the personal lawyer of U.S. President Donald Trump, to promote the spurious Biden–Ukraine conspiracy theory. In May 2018, Solomon’s role was changed to opinion contributor, although he was allowed to keep his original title. In September 2019, he left The Hill.
It’s all over the place here.
Looking it up on Wikipedia
Yeah, but I figured he at least took into account that his fans need to be alive as of voting time.
“FREEZE for me!!!”
'Merican here. The fuck we haven’t been.
Seriously who the fuck cares about a caucus victory in the state of Iowa.
The Hill seems to be in Trump’s pocket.
EDIT: Yep, a quick wiki shows that they’ve been slinging conspiracy theories since at least 2017.
Christ, someone needs to block it.
Thanks. I’m honestly not sure how much I trust these polls anyway these days. They make for a thrill but for me, this seems pretty thoroughly cut-and-dry.
That… that has fuck all to do with the article title.
I’m pretty sure you can access the children of a node as a list with get_children(); which exposes all of those features anyway.
I’ve built multiplayer stuff and can give you a little advice on that, sure.
First up, the limit for the amount of network traffic which can be sent over the web is surprisingly small, especially if you’re talking about international distances, so don’t ever send anything you don’t absolutely have to. In the way of that, it actually is possible to have custom nodes synchronize, by linking them to a common shared piece of data that describes how they’re built; but I really don’t recommend it as it gets very complicated. (This is technically true with Unity, too, but Unity does things a little differently with GameObjects, and legally they’re kind of a pain in the ass these days.)
You can use either an array (slash list) or a modifier node, but I generally personally prefer modifier parent nodes because the tree is very efficient and it seems to allow for more flexibility. It’s also easier to inspect visually when you switch to remote instead of local. It’s up to you, though; you can do either.
There isn’t anything about this project that feels “too ambitious” for Godot’s high-level networking, it’s pretty much what it’s made for. It’s also been around for quite a while. In fact, you can technically even swap it out for GodotSteam’s Steamworks networking interface now, but I haven’t tried that out yet; I imagine something similar is eventually coming for other services.
I don’t remember the name of it, but there’s a video somewhere on YouTube that walks you through creating a very basic Team Fortress clone with Godot 4’s high level networking. You might want to look it up.
…And if course, it went just swimmingly.
Signal 11 is a segmentation fault on Linux systems. It means your program (Godot) is trying to access memory that doesn’t belong to it. If it showed up in Dev6, it would most certainly help to file a formal bug report.
That may also help you narrow the issue down on your end, but this is part of why you never want to risk using a dev build on a real project. They just aren’t done yet.